--- arch/food ---


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Filename: poisonfood.arc
Revision 1.8ryo_saeba 2005/10/09 08:34:14+3 -3
Use on_use_yield field instead of inventory for item dropping. Remove unused treasure list
Show difference between Revision 1.7 and 1.8
Revision 1.7mikeeusa 2005/10/06 02:21:17+3 -0
CVS: Arch: food: since the booze treasure bug was squashed adding empty bottles for booze, wine, and water
Show difference between Revision 1.6 and 1.7
Revision 1.6bbotbuilder 2005/10/04 23:25:47+56 -0
Allow more items to be tainted by poison.
Show difference between Revision 1.5 and 1.6
Revision 1.5ryo_saeba 2005/07/15 20:05:53+0 -1
Remove empty bottles that cause issues.
Show difference between Revision 1.4 and 1.5
Revision 1.4ryo_saeba 2005/07/10 09:36:32+1 -0
Bootles yield empty bottles, pics & changes courtesy mikeeusa
Show difference between Revision 1.3 and 1.4
Revision 1.3mwedel 2002/07/15 04:38:52+2 -0
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
Show difference between Revision 1.2 and 1.3
Revision 1.2mwedel 2002/05/31 03:52:55+5 -2
add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 04:52:12None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 04:52:12+0 -0
Initial import


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