| Protocol: | pserver | User: | anonymous |
| Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
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Filename: gnarg.arc | |||
| Revision 1.11 | mwedel | 2006/01/02 06:10:58 | +2 -1 |
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Apply patch 1321682 - fix typos of many arches, as well as making the formatting of the msg/endmsg to be consistent. This is all cosmetic changes, no actual change of objects other than msg/endmsg or other typos. MSW 2006-01-02 | |||
| Show difference between Revision 1.10 and 1.11 | |||
| Revision 1.10 | mwedel | 2003/09/13 04:37:56 | +1 -0 |
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Updated for new spell + skill code. Many files moved about. Main changes for weapons is to add what skill they use. MSW 2003-09-12 | |||
| Show difference between Revision 1.9 and 1.10 | |||
| Revision 1.9 | mwedel | 2002/07/15 04:38:52 | +1 -0 |
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Update arcs to use body_info for equipping items. Update armor to use gen_sp_armour instead of last_heal. can_use_shield added to necessary arcs. Add dev/scripts directory, which contains some handy scripts I wrote for updating on the items. Add item_power to the armours - needs to be done for rest of equippable items. MSW 2002-07-14 | |||
| Show difference between Revision 1.8 and 1.9 | |||
| Revision 1.8 | darth_bob | 2001/11/08 12:39:32 | +1 -1 |
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Whoops, face gnarg.111 dnh 8/11/01 | |||
| Show difference between Revision 1.7 and 1.8 | |||
| Revision 1.7 | darth_bob | 2001/11/08 12:30:43 | +3 -35 |
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patched gnarg's avatar to be 1x1. Not sure who broke them but they weren't moving or hitting properly. It needed to be done anyways as 2x2 avatars were close to useless. If anyone has a problem with this, I have backup's and can restore it. dnh 8/11/01 ps. I also turned down hp 1000 for a 1x1 is rather scary =) | |||
| Show difference between Revision 1.6 and 1.7 | |||
| Revision 1.6 | avogl | 2001/01/01 22:53:10 | +2 -2 |
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New arches for a new scheme of gods. I tried to stick to the proposions in dnh's god-"pantheon", these have been set up and accepted by the developers on cf-devel. Of course here and there I felt that there was more finetuning needed, so I tried my best to make it truely balanced. Explaining all the details would take too long to post it here, please read my comments on cf-devel instead. However, I tried to give every god a unique "personality" (according to the pantheon). Furthermore, I carefully adjusted every god to have both pros AND cons. So that there hopefully won't be one god that can always be considered the "best one". --AndreasV | |||
| Show difference between Revision 1.5 and 1.6 | |||
| Revision 1.5 | cvs | 2000/12/27 06:05:09 | +1 -1 |
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MSW 2000-12-26: Added new archetypes & god changes for new god code. Changes by Jan E., checked in my MSW. | |||
| Show difference between Revision 1.4 and 1.5 | |||
| Revision 1.4 | avogl | 2000/12/15 15:49:39 | +0 -4 |
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Cleaning up the gods arches: They had several resistances set (of the same type!). Moreover I had to reduce the amount of fire and cold vulnerabilities. With PR these cults would get *very* unpopular otherwise. | |||
| Show difference between Revision 1.3 and 1.4 | |||
| Revision 1.3 | peterm | 2000/12/04 07:18:45 | +6 -3 |
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Converted the old "armor" "protected" "vulnerable" and "immune" to the partial-resistance equivalents. | |||
| Show difference between Revision 1.2 and 1.3 | |||
| Revision 1.2 | cvs | 2000/12/04 00:02:51 | +0 -1 |
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MSW 2000-12-3: Commit for PR code. General changes was to clean up archetypes that were immune/protected/vulnerable to the same attacktype (ie, protected & immune). Disease code changed to use last_grace instead of armour for contagious values. Gods still need to be fixed up. | |||
| Show difference between Revision 1.1 and 1.2 | |||
| Revision 1.1 | uid200 | 1999/03/29 05:05:25 | None |
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Initial revision | |||
| Show difference between Revision 1.1.1.1 and 1.1 | |||
| Revision 1.1.1.1 | uid200 | 1999/03/29 05:05:25 | +0 -0 |
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Initial import | |||