--- arch/gods/demihumans ---


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Filename: gnarg.arc
Revision 1.11mwedel 2006/01/02 06:10:58+2 -1
Apply patch 1321682 - fix typos of many arches, as well as making
the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02
Show difference between Revision 1.10 and 1.11
Revision 1.10mwedel 2003/09/13 04:37:56+1 -0
Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
Show difference between Revision 1.9 and 1.10
Revision 1.9mwedel 2002/07/15 04:38:52+1 -0
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
Show difference between Revision 1.8 and 1.9
Revision 1.8darth_bob 2001/11/08 12:39:32+1 -1
Whoops, face gnarg.111
dnh 8/11/01
Show difference between Revision 1.7 and 1.8
Revision 1.7darth_bob 2001/11/08 12:30:43+3 -35
patched gnarg's avatar to be 1x1. Not sure who broke them but they weren't moving or hitting properly. It needed to be done anyways as 2x2 avatars were close to useless. If anyone has a problem with this, I have backup's and can restore it.
dnh 8/11/01
ps. I also turned down hp 1000 for a 1x1 is rather scary =)
Show difference between Revision 1.6 and 1.7
Revision 1.6avogl 2001/01/01 22:53:10+2 -2
New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.

Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.

However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV
Show difference between Revision 1.5 and 1.6
Revision 1.5cvs 2000/12/27 06:05:09+1 -1
MSW 2000-12-26:
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
Show difference between Revision 1.4 and 1.5
Revision 1.4avogl 2000/12/15 15:49:39+0 -4
Cleaning up the gods arches:
They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.
Show difference between Revision 1.3 and 1.4
Revision 1.3peterm 2000/12/04 07:18:45+6 -3
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 2000/12/04 00:02:51+0 -1
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 05:05:25None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 05:05:25+0 -0
Initial import


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