--- arch/gods/elemental ---


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Filename: gaea.arc
Revision 1.9mwedel 2004/02/02 00:34:04+1 -1
Fix a few arc errors related to panther.111 disappearing, but
gaea still using them.
Break out many of the treasure lists, and add the necessary skills so that
the monsters can properly use things like spellbooks, wands, rods, etc.
In many cases, update the creatures to have their own specific treasurelist.
Add proper skill values to rods, horns, and staves - should fix problem with
exp not being credited to correct skill.
MSW 2004-02-01
Show difference between Revision 1.8 and 1.9
Revision 1.8mwedel 2002/07/15 04:38:52+1 -0
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
Show difference between Revision 1.7 and 1.8
Revision 1.7darth_bob 2001/11/08 12:56:55+4 -36
same drill, ent -> panther
dnh 8/11/01
Show difference between Revision 1.6 and 1.7
Revision 1.6avogl 2001/01/01 22:53:17+2 -3
New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.

Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.

However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV
Show difference between Revision 1.5 and 1.6
Revision 1.5cvs 2000/12/27 06:05:09+1 -1
MSW 2000-12-26:
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
Show difference between Revision 1.4 and 1.5
Revision 1.4avogl 2000/12/16 23:01:25+0 -6
fixing resistances
Show difference between Revision 1.3 and 1.4
Revision 1.3peterm 2000/12/04 07:18:45+10 -3
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 2000/12/04 00:02:51+0 -1
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 05:05:22None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 05:05:22+0 -0
Initial import


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