| Protocol: | pserver | User: | anonymous |
| Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
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Filename: gaea.arc | |||
| Revision 1.9 | mwedel | 2004/02/02 00:34:04 | +1 -1 |
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Fix a few arc errors related to panther.111 disappearing, but gaea still using them. Break out many of the treasure lists, and add the necessary skills so that the monsters can properly use things like spellbooks, wands, rods, etc. In many cases, update the creatures to have their own specific treasurelist. Add proper skill values to rods, horns, and staves - should fix problem with exp not being credited to correct skill. MSW 2004-02-01 | |||
| Show difference between Revision 1.8 and 1.9 | |||
| Revision 1.8 | mwedel | 2002/07/15 04:38:52 | +1 -0 |
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Update arcs to use body_info for equipping items. Update armor to use gen_sp_armour instead of last_heal. can_use_shield added to necessary arcs. Add dev/scripts directory, which contains some handy scripts I wrote for updating on the items. Add item_power to the armours - needs to be done for rest of equippable items. MSW 2002-07-14 | |||
| Show difference between Revision 1.7 and 1.8 | |||
| Revision 1.7 | darth_bob | 2001/11/08 12:56:55 | +4 -36 |
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same drill, ent -> panther dnh 8/11/01 | |||
| Show difference between Revision 1.6 and 1.7 | |||
| Revision 1.6 | avogl | 2001/01/01 22:53:17 | +2 -3 |
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New arches for a new scheme of gods. I tried to stick to the proposions in dnh's god-"pantheon", these have been set up and accepted by the developers on cf-devel. Of course here and there I felt that there was more finetuning needed, so I tried my best to make it truely balanced. Explaining all the details would take too long to post it here, please read my comments on cf-devel instead. However, I tried to give every god a unique "personality" (according to the pantheon). Furthermore, I carefully adjusted every god to have both pros AND cons. So that there hopefully won't be one god that can always be considered the "best one". --AndreasV | |||
| Show difference between Revision 1.5 and 1.6 | |||
| Revision 1.5 | cvs | 2000/12/27 06:05:09 | +1 -1 |
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MSW 2000-12-26: Added new archetypes & god changes for new god code. Changes by Jan E., checked in my MSW. | |||
| Show difference between Revision 1.4 and 1.5 | |||
| Revision 1.4 | avogl | 2000/12/16 23:01:25 | +0 -6 |
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fixing resistances | |||
| Show difference between Revision 1.3 and 1.4 | |||
| Revision 1.3 | peterm | 2000/12/04 07:18:45 | +10 -3 |
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Converted the old "armor" "protected" "vulnerable" and "immune" to the partial-resistance equivalents. | |||
| Show difference between Revision 1.2 and 1.3 | |||
| Revision 1.2 | cvs | 2000/12/04 00:02:51 | +0 -1 |
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MSW 2000-12-3: Commit for PR code. General changes was to clean up archetypes that were immune/protected/vulnerable to the same attacktype (ie, protected & immune). Disease code changed to use last_grace instead of armour for contagious values. Gods still need to be fixed up. | |||
| Show difference between Revision 1.1 and 1.2 | |||
| Revision 1.1 | uid200 | 1999/03/29 05:05:22 | None |
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Initial revision | |||
| Show difference between Revision 1.1.1.1 and 1.1 | |||
| Revision 1.1.1.1 | uid200 | 1999/03/29 05:05:22 | +0 -0 |
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Initial import | |||