--- arch/gods/elemental ---


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Machine:cvs.sourceforge.net CVSROOT:/cvsroot/crossfire

Filename: ixalovh_general_info.arc
Revision 1.1temitchell 2004/01/01 17:56:18None
- Adding some files for new goddess Ixalovh - chaotic water goddess -
sister/enemy to Ruggilli (still needs a bit more tuning).
Cleaned up Ruggilli graphics - however not currently used...

Show difference between Revision [Error_in_revnumber] and 1.1
Revision [Error_in_revnumber][Error_in_author] [Error_in_revdate]None
RCS file: /cvsroot/crossfire/arch/gods/elemental/ixalovh_holy_servant_info.arc,v
Working file: gods/elemental/ixalovh_holy_servant_info.arc
head: 1.1
branch:
locks: strict
access list:
symbolic names:
rel-1-9-0: 1.1
rel-1-8-0: 1.1
rel-1-7-0: 1.1
rel-1-6-0: 1.1
keyword substitution: kv
total revisions: 1; selected revisions: 1
description:
Revision 1.1temitchell 2004/01/01 17:56:18None
- Adding some files for new goddess Ixalovh - chaotic water goddess -
sister/enemy to Ruggilli (still needs a bit more tuning).
Cleaned up Ruggilli graphics - however not currently used...

Show difference between Revision [Error_in_revnumber] and 1.1
Revision [Error_in_revnumber][Error_in_author] [Error_in_revdate]None
RCS file: /cvsroot/crossfire/arch/gods/elemental/ruggilli.arc,v
Working file: gods/elemental/ruggilli.arc
head: 1.9
branch:
locks: strict
access list:
symbolic names:
rel-1-9-0: 1.9
rel-1-8-0: 1.9
rel-1-7-0: 1.9
rel-1-6-0: 1.8
rel-1-5-0-patch: 1.7
rel-1-5-0: 1.7
rel-1-4-0: 1.7
rel-1-3-0: 1.7
rel-1-2-0: 1.7
rel-1-1-0: 1.7
rel-1-0-0: 1.6
rel-0-98-0: 1.6
rel-0-97-0: 1.6
rel-0-96-0: 1.6
rel-0-95-8: 1.1.1.1
rel-0-95-7: 1.1.1.1
rel-0-95-6: 1.1.1.1
rel-0-95-5: 1.1.1.1
rel-0-95-4: 1.1.1.1
v0-95-3: 1.1.1.1
Crossfire: 1.1.1
arch: 1.1.1.1
version-0-95-3: 1.1.1.1
crossfire: 1.1.1
keyword substitution: kv
total revisions: 10; selected revisions: 10
description:
Revision 1.9temitchell 2004/06/08 05:33:09+1 -0
- add slaying lines to these gods to make them oppose
Show difference between Revision 1.8 and 1.9
Revision 1.8temitchell 2004/01/01 17:56:18+1 -0
- Adding some files for new goddess Ixalovh - chaotic water goddess -
sister/enemy to Ruggilli (still needs a bit more tuning).
Cleaned up Ruggilli graphics - however not currently used...

Show difference between Revision [Error_in_revnumber] and 1.8
Revision [Error_in_revnumber][Error_in_author] [Error_in_revdate]None
date: 2001/11/08 12:44:19; author: darth_bob; state: Exp; lines: +4 -36
same drill... shame to waste that loverly avatar graphic. But it don't work.
dnh 8/11/01
Revision 1.6avogl 2001/01/01 22:53:17+3 -3
New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.

Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.

However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV
Show difference between Revision 1.5 and 1.6
Revision 1.5cvs 2000/12/27 06:05:09+1 -1
MSW 2000-12-26:
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
Show difference between Revision 1.4 and 1.5
Revision 1.4avogl 2000/12/15 15:49:46+1 -5
Cleaning up the gods arches:
They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.
Show difference between Revision 1.3 and 1.4
Revision 1.3peterm 2000/12/04 07:18:45+8 -3
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 2000/12/04 00:02:51+0 -1
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 05:05:24None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 05:05:24+0 -0
Initial import


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