--- arch/gods/elemental ---


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Filename: sorig.arc
Revision 1.10onefang 2004/01/12 07:49:44+1 -1
Removed arches from race field, only races should be here.
DVS 2004-01-12
Show difference between Revision 1.9 and 1.10
Revision 1.9mwedel 2003/09/13 04:37:56+1 -0
Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
Show difference between Revision 1.8 and 1.9
Revision 1.8mwedel 2002/07/15 04:38:52+1 -0
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
Show difference between Revision 1.7 and 1.8
Revision 1.7avogl 2001/01/01 22:53:17+1 -1
New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.

Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.

However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV
Show difference between Revision 1.6 and 1.7
Revision 1.6cvs 2000/12/27 06:05:09+1 -1
MSW 2000-12-26:
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
Show difference between Revision 1.5 and 1.6
Revision 1.5avogl 2000/12/15 15:49:46+0 -3
Cleaning up the gods arches:
They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.
Show difference between Revision 1.4 and 1.5
Revision 1.4peterm 2000/12/04 07:18:45+4 -2
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
Show difference between Revision 1.3 and 1.4
Revision 1.3cvs 2000/12/04 00:02:51+0 -1
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 2000/04/27 07:10:20+1 -1
Remove trailing whitespace in sorig's name MSW 4/26/2000
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 05:05:24None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 05:05:24+0 -0
Initial import


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