| Protocol: | pserver | User: | anonymous |
| Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
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Filename: sorig.arc | |||
| Revision 1.10 | onefang | 2004/01/12 07:49:44 | +1 -1 |
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Removed arches from race field, only races should be here. DVS 2004-01-12 | |||
| Show difference between Revision 1.9 and 1.10 | |||
| Revision 1.9 | mwedel | 2003/09/13 04:37:56 | +1 -0 |
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Updated for new spell + skill code. Many files moved about. Main changes for weapons is to add what skill they use. MSW 2003-09-12 | |||
| Show difference between Revision 1.8 and 1.9 | |||
| Revision 1.8 | mwedel | 2002/07/15 04:38:52 | +1 -0 |
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Update arcs to use body_info for equipping items. Update armor to use gen_sp_armour instead of last_heal. can_use_shield added to necessary arcs. Add dev/scripts directory, which contains some handy scripts I wrote for updating on the items. Add item_power to the armours - needs to be done for rest of equippable items. MSW 2002-07-14 | |||
| Show difference between Revision 1.7 and 1.8 | |||
| Revision 1.7 | avogl | 2001/01/01 22:53:17 | +1 -1 |
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New arches for a new scheme of gods. I tried to stick to the proposions in dnh's god-"pantheon", these have been set up and accepted by the developers on cf-devel. Of course here and there I felt that there was more finetuning needed, so I tried my best to make it truely balanced. Explaining all the details would take too long to post it here, please read my comments on cf-devel instead. However, I tried to give every god a unique "personality" (according to the pantheon). Furthermore, I carefully adjusted every god to have both pros AND cons. So that there hopefully won't be one god that can always be considered the "best one". --AndreasV | |||
| Show difference between Revision 1.6 and 1.7 | |||
| Revision 1.6 | cvs | 2000/12/27 06:05:09 | +1 -1 |
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MSW 2000-12-26: Added new archetypes & god changes for new god code. Changes by Jan E., checked in my MSW. | |||
| Show difference between Revision 1.5 and 1.6 | |||
| Revision 1.5 | avogl | 2000/12/15 15:49:46 | +0 -3 |
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Cleaning up the gods arches: They had several resistances set (of the same type!). Moreover I had to reduce the amount of fire and cold vulnerabilities. With PR these cults would get *very* unpopular otherwise. | |||
| Show difference between Revision 1.4 and 1.5 | |||
| Revision 1.4 | peterm | 2000/12/04 07:18:45 | +4 -2 |
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Converted the old "armor" "protected" "vulnerable" and "immune" to the partial-resistance equivalents. | |||
| Show difference between Revision 1.3 and 1.4 | |||
| Revision 1.3 | cvs | 2000/12/04 00:02:51 | +0 -1 |
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MSW 2000-12-3: Commit for PR code. General changes was to clean up archetypes that were immune/protected/vulnerable to the same attacktype (ie, protected & immune). Disease code changed to use last_grace instead of armour for contagious values. Gods still need to be fixed up. | |||
| Show difference between Revision 1.2 and 1.3 | |||
| Revision 1.2 | cvs | 2000/04/27 07:10:20 | +1 -1 |
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Remove trailing whitespace in sorig's name MSW 4/26/2000 | |||
| Show difference between Revision 1.1 and 1.2 | |||
| Revision 1.1 | uid200 | 1999/03/29 05:05:24 | None |
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Initial revision | |||
| Show difference between Revision 1.1.1.1 and 1.1 | |||
| Revision 1.1.1.1 | uid200 | 1999/03/29 05:05:24 | +0 -0 |
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Initial import | |||