--- arch/gods/supernatural ---


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Filename: devourers.arc
Revision 1.13mwedel 2006/01/02 06:10:58+2 -1
Apply patch 1321682 - fix typos of many arches, as well as making
the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02
Show difference between Revision 1.12 and 1.13
Revision 1.12tchize 2005/01/15 15:48:46+0 -9

fixed bug [ 1096845 ] Duplicated archtypes
falls are no more a multipart item and crystalball duplicate corrected.
Also fixed type in falls_4 (was falls_3)
Show difference between Revision 1.11 and 1.12
Revision 1.11mwedel 2003/09/13 04:37:57+1 -0
Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
Show difference between Revision 1.10 and 1.11
Revision 1.10mwedel 2002/07/15 04:38:52+1 -0
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
Show difference between Revision 1.9 and 1.10
Revision 1.9darth_bob 2001/12/18 10:59:08+1 -1
Added life stealing to devourers
Show difference between Revision 1.8 and 1.9
Revision 1.8darth_bob 2001/12/12 11:00:11+6 -3
Added lots of new resistance, this is not intended to be permenent but to sweeten it alittle. I shall play through the char and see how hard it is and fix it from there. Changes are:
resist_fire -5 (from -30)
resist_cold 15
resist_poison 100
resist_ghosthit 50
repelled fire
Show difference between Revision 1.7 and 1.8
Revision 1.7avogl 2001/09/10 13:33:21+2 -2
Devourers used to be denied (spellpath) "light".
But devourers grant nightfall as divine spell,
which is of path light. Therefor, I set the
path light from denied to repelled, for devourers.
--AV
Show difference between Revision 1.6 and 1.7
Revision 1.6mardahl 2001/04/17 22:23:03+1 -1
Fix a value to be more reasonable.
Show difference between Revision 1.5 and 1.6
Revision 1.5avogl 2001/01/01 22:53:39+4 -4
New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.

Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.

However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV
Show difference between Revision 1.4 and 1.5
Revision 1.4cvs 2000/12/27 06:05:09+1 -1
MSW 2000-12-26:
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
Show difference between Revision 1.3 and 1.4
Revision 1.3avogl 2000/12/15 15:49:50+1 -8
Cleaning up the gods arches:
They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.
Show difference between Revision 1.2 and 1.3
Revision 1.2peterm 2000/12/04 07:18:45+12 -3
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 05:05:25None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 05:05:25+0 -0
Initial import


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