| Protocol: | pserver | User: | anonymous |
| Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
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Filename: gorokh.arc | |||
| Revision 1.12 | mwedel | 2003/09/13 04:37:57 | +1 -0 |
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Updated for new spell + skill code. Many files moved about. Main changes for weapons is to add what skill they use. MSW 2003-09-12 | |||
| Show difference between Revision 1.11 and 1.12 | |||
| Revision 1.11 | mwedel | 2002/07/15 04:38:52 | +1 -0 |
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Update arcs to use body_info for equipping items. Update armor to use gen_sp_armour instead of last_heal. can_use_shield added to necessary arcs. Add dev/scripts directory, which contains some handy scripts I wrote for updating on the items. Add item_power to the armours - needs to be done for rest of equippable items. MSW 2002-07-14 | |||
| Show difference between Revision 1.10 and 1.11 | |||
| Revision 1.10 | darth_bob | 2001/12/09 13:22:17 | +3 -1 |
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Popular request I have downed gorokh. After playing it and getting to level 107 in 2-3 days I agree. Some nasty negs now, -5 cold this should slow them down alittle, and -2 hp regen and -1 sp regen should also slow it down somewhat. The real issue is that angels give alot of exp and the angel map is long and big =). | |||
| Show difference between Revision 1.9 and 1.10 | |||
| Revision 1.9 | avogl | 2001/11/15 01:06:35 | +1 -0 |
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Gorokh had only bonuses, all his negative attributes got removed somehow. This is very unbalanced compared to other gods. I set Gorokh to "hp-regen -1" again. This is only very little compensation for flaming aura, vitriol and slaying angel. | |||
| Show difference between Revision 1.8 and 1.9 | |||
| Revision 1.8 | peterm | 2001/02/12 00:41:38 | +2 -4 |
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Made some changes to balance Gorokh a bit. | |||
| Show difference between Revision 1.7 and 1.8 | |||
| Revision 1.7 | avogl | 2001/01/01 22:53:39 | +5 -2 |
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New arches for a new scheme of gods. I tried to stick to the proposions in dnh's god-"pantheon", these have been set up and accepted by the developers on cf-devel. Of course here and there I felt that there was more finetuning needed, so I tried my best to make it truely balanced. Explaining all the details would take too long to post it here, please read my comments on cf-devel instead. However, I tried to give every god a unique "personality" (according to the pantheon). Furthermore, I carefully adjusted every god to have both pros AND cons. So that there hopefully won't be one god that can always be considered the "best one". --AndreasV | |||
| Show difference between Revision 1.6 and 1.7 | |||
| Revision 1.6 | cvs | 2000/12/27 06:05:09 | +1 -1 |
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MSW 2000-12-26: Added new archetypes & god changes for new god code. Changes by Jan E., checked in my MSW. | |||
| Show difference between Revision 1.5 and 1.6 | |||
| Revision 1.5 | avogl | 2000/12/16 23:01:32 | +0 -4 |
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fixing resistances | |||
| Show difference between Revision 1.4 and 1.5 | |||
| Revision 1.4 | peterm | 2000/12/04 07:18:45 | +6 -2 |
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Converted the old "armor" "protected" "vulnerable" and "immune" to the partial-resistance equivalents. | |||
| Show difference between Revision 1.3 and 1.4 | |||
| Revision 1.3 | cvs | 2000/12/04 00:02:51 | +0 -1 |
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MSW 2000-12-3: Commit for PR code. General changes was to clean up archetypes that were immune/protected/vulnerable to the same attacktype (ie, protected & immune). Disease code changed to use last_grace instead of armour for contagious values. Gods still need to be fixed up. | |||
| Show difference between Revision 1.2 and 1.3 | |||
| Revision 1.2 | cvs | 2000/03/12 01:42:38 | +1 -1 |
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Change gorokh.arc to use anim devil instead of anim Lucifer - fixes crash when using avatars of gorokh - msw | |||
| Show difference between Revision 1.1 and 1.2 | |||
| Revision 1.1 | uid200 | 1999/03/29 05:05:24 | None |
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Initial revision | |||
| Show difference between Revision 1.1.1.1 and 1.1 | |||
| Revision 1.1.1.1 | uid200 | 1999/03/29 05:05:24 | +0 -0 |
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Initial import | |||