--- arch/gods/supernatural ---


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Filename: gorokh.arc
Revision 1.12mwedel 2003/09/13 04:37:57+1 -0
Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
Show difference between Revision 1.11 and 1.12
Revision 1.11mwedel 2002/07/15 04:38:52+1 -0
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
Show difference between Revision 1.10 and 1.11
Revision 1.10darth_bob 2001/12/09 13:22:17+3 -1
Popular request I have downed gorokh. After playing it and getting to level 107 in 2-3 days I agree. Some nasty negs now, -5 cold this should slow them down alittle, and -2 hp regen and -1 sp regen should also slow it down somewhat. The real issue is that angels give alot of exp and the angel map is long and big =).
Show difference between Revision 1.9 and 1.10
Revision 1.9avogl 2001/11/15 01:06:35+1 -0
Gorokh had only bonuses, all his negative attributes got removed
somehow. This is very unbalanced compared to other gods.
I set Gorokh to "hp-regen -1" again. This is only very little
compensation for flaming aura, vitriol and slaying angel.
Show difference between Revision 1.8 and 1.9
Revision 1.8peterm 2001/02/12 00:41:38+2 -4
Made some changes to balance Gorokh a bit.
Show difference between Revision 1.7 and 1.8
Revision 1.7avogl 2001/01/01 22:53:39+5 -2
New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.

Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.

However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV
Show difference between Revision 1.6 and 1.7
Revision 1.6cvs 2000/12/27 06:05:09+1 -1
MSW 2000-12-26:
Added new archetypes & god changes for new god code. Changes by Jan E.,
checked in my MSW.
Show difference between Revision 1.5 and 1.6
Revision 1.5avogl 2000/12/16 23:01:32+0 -4
fixing resistances
Show difference between Revision 1.4 and 1.5
Revision 1.4peterm 2000/12/04 07:18:45+6 -2
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
Show difference between Revision 1.3 and 1.4
Revision 1.3cvs 2000/12/04 00:02:51+0 -1
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 2000/03/12 01:42:38+1 -1
Change gorokh.arc to use anim devil instead of anim Lucifer - fixes crash
when using avatars of gorokh - msw
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 05:05:24None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 05:05:24+0 -0
Initial import


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