| Protocol: | pserver | User: | anonymous |
| Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
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Filename: evergreens_2.arc | |||
| Revision 1.5 | mwedel | 2006/02/07 07:59:19 | +1 -0 |
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Update archetypes with appropriate move_block attributes. For the land ones, don't allow swim or boat movement types. For the water ones, allow boat movement types. MSW 2006-02-06 | |||
| Show difference between Revision 1.4 and 1.5 | |||
| Revision 1.4 | temitchell | 2003/07/18 04:01:09 | +1 -1 |
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renumbered all the smoothing to make some room and fix some ugliness this scheme goes along the lines of: beach - 10 sea - 20 floors/roads - 30 grass - 40 hills - 60 mountains - 100 forests - 125 trees - 140 | |||
| Show difference between Revision 1.3 and 1.4 | |||
| Revision 1.3 | tchize | 2003/07/15 12:56:59 | +1 -0 |
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updated .arc files so they now contain the smoothface informations. | |||
| Show difference between Revision 1.2 and 1.3 | |||
| Revision 1.2 | tchize | 2003/06/19 12:30:09 | +1 -0 |
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set the smoothelevel to some archetype. Added the smooth pictures associated. | |||
| Show difference between Revision 1.1 and 1.2 | |||
| Revision 1.1 | garbled | 2002/11/08 08:40:21 | None |
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New gfx for wooded areas, transparent, rather than having grass on the image. Graphics kindly provided by: Meegwun South | |||