--- arch/ground/Wood ---


Protocol:pserver User:anonymous
Machine:cvs.sourceforge.net CVSROOT:/cvsroot/crossfire

Filename: treed_hills.arc
Revision 1.6mwedel 2006/02/07 07:59:19+1 -0
Update archetypes with appropriate move_block attributes. For the
land ones, don't allow swim or boat movement types. For the water ones,
allow boat movement types.
MSW 2006-02-06
Show difference between Revision 1.5 and 1.6
Revision 1.5temitchell 2003/07/18 04:01:09+1 -1
renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140
Show difference between Revision 1.4 and 1.5
Revision 1.4tchize 2003/07/15 12:56:59+1 -0

updated .arc files so they now contain the smoothface informations.
Show difference between Revision 1.3 and 1.4
Revision 1.3temitchell 2003/07/12 08:41:28+1 -1
- tweeking smoothing levels - it is beginning to look ok...
Show difference between Revision 1.2 and 1.3
Revision 1.2temitchell 2003/07/12 07:01:53+1 -0
- smoothlevels for forests raised to 75, some others set with possible
values.
Show difference between Revision 1.1 and 1.2
Revision 1.1temitchell 2003/02/15 20:59:19None
- adds cold marsh, marsh and wooded hills - new pic for desert, old pic
now clsc image

Show difference between Revision [Error_in_revnumber] and 1.1
Revision [Error_in_revnumber][Error_in_author] [Error_in_revdate]None
RCS file: /cvsroot/crossfire/arch/ground/Wood/treed_hills.base.111.png,v
Working file: ground/Wood/treed_hills.base.111.png
head: 1.2
branch:
locks: strict
access list:
symbolic names:
rel-1-9-0: 1.2
rel-1-8-0: 1.1
rel-1-7-0: 1.1
rel-1-6-0: 1.1
rel-1-5-0-patch: 1.1
rel-1-5-0: 1.1
keyword substitution: b
total revisions: 2; selected revisions: 2
description:
Revision 1.2qal21 2005/12/22 14:18:35+3 -2
Fixing bad pngs by opening in GIMP and saving again. (libpng didn't mind it, but some others like PIL die.)
Show difference between Revision 1.1 and 1.2
Revision 1.1temitchell 2003/02/15 20:59:19None
- adds cold marsh, marsh and wooded hills - new pic for desert, old pic
now clsc image

Show difference between Revision [Error_in_revnumber] and 1.1
Revision [Error_in_revnumber][Error_in_author] [Error_in_revdate]None
RCS file: /cvsroot/crossfire/arch/ground/Wood/treed_hills.clsc.111..png,v
Working file: ground/Wood/treed_hills.clsc.111..png
head: 1.2
branch:
locks: strict
access list:
symbolic names:
rel-1-9-0: 1.2
rel-1-8-0: 1.1
rel-1-7-0: 1.1
rel-1-6-0: 1.1
rel-1-5-0-patch: 1.1
rel-1-5-0: 1.1
keyword substitution: b
total revisions: 2; selected revisions: 2
description:
Revision 1.2qal21 2005/12/22 14:18:35+4 -3
Fixing bad pngs by opening in GIMP and saving again. (libpng didn't mind it, but some others like PIL die.)
Show difference between Revision 1.1 and 1.2
Revision 1.1temitchell 2003/02/15 20:59:19None
- adds cold marsh, marsh and wooded hills - new pic for desert, old pic
now clsc image

Show difference between Revision [Error_in_revnumber] and 1.1
Revision [Error_in_revnumber][Error_in_author] [Error_in_revdate]None
RCS file: /cvsroot/crossfire/arch/ground/Wood/woods_1.arc,v
Working file: ground/Wood/woods_1.arc
head: 1.8
branch:
locks: strict
access list:
symbolic names:
rel-1-9-0: 1.8
rel-1-8-0: 1.7
rel-1-7-0: 1.7
rel-1-6-0: 1.7
rel-1-5-0-patch: 1.6
rel-1-5-0: 1.1.1.1
rel-1-4-0: 1.1.1.1
rel-1-3-0: 1.1.1.1
rel-1-2-0: 1.1.1.1
rel-1-1-0: 1.1.1.1
rel-1-0-0: 1.1.1.1
rel-0-98-0: 1.1.1.1
rel-0-97-0: 1.1.1.1
rel-0-96-0: 1.1.1.1
rel-0-95-8: 1.1.1.1
rel-0-95-7: 1.1.1.1
rel-0-95-6: 1.1.1.1
rel-0-95-5: 1.1.1.1
rel-0-95-4: 1.1.1.1
v0-95-3: 1.1.1.1
Crossfire: 1.1.1
arch: 1.1.1.1
version-0-95-3: 1.1.1.1
crossfire: 1.1.1
keyword substitution: kv
total revisions: 9; selected revisions: 9
description:
Revision 1.8mwedel 2006/02/07 07:59:19+1 -0
Update archetypes with appropriate move_block attributes. For the
land ones, don't allow swim or boat movement types. For the water ones,
allow boat movement types.
MSW 2006-02-06
Show difference between Revision 1.7 and 1.8
Revision 1.7temitchell 2003/09/17 01:15:39+1 -1
- much needed smoothing updates fix evergreen forest and make a more
slim grass border fot trees and woods
Show difference between Revision 1.6 and 1.7
Revision 1.6temitchell 2003/07/18 04:01:09+1 -1
renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140
Show difference between Revision 1.5 and 1.6
Revision 1.5tchize 2003/07/15 12:56:59+1 -0

updated .arc files so they now contain the smoothface informations.
Show difference between Revision 1.4 and 1.5
Revision 1.4temitchell 2003/07/12 08:41:28+1 -1
- tweeking smoothing levels - it is beginning to look ok...
Show difference between Revision 1.3 and 1.4
Revision 1.3temitchell 2003/07/12 07:01:53+1 -1
- smoothlevels for forests raised to 75, some others set with possible
values.
Show difference between Revision 1.2 and 1.3
Revision 1.2tchize 2003/06/19 12:30:09+1 -0

set the smoothelevel to some archetype. Added the smooth pictures
associated.
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 04:52:30None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 04:52:30+0 -0
Initial import


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