| Protocol: | pserver | User: | anonymous |
| Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
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Filename: deep_sea.arc | |||
| Revision 1.5 | mwedel | 2006/02/07 07:59:19 | +1 -0 |
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Update archetypes with appropriate move_block attributes. For the land ones, don't allow swim or boat movement types. For the water ones, allow boat movement types. MSW 2006-02-06 | |||
| Show difference between Revision 1.4 and 1.5 | |||
| Revision 1.4 | temitchell | 2003/07/18 04:01:08 | +1 -1 |
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renumbered all the smoothing to make some room and fix some ugliness this scheme goes along the lines of: beach - 10 sea - 20 floors/roads - 30 grass - 40 hills - 60 mountains - 100 forests - 125 trees - 140 | |||
| Show difference between Revision 1.3 and 1.4 | |||
| Revision 1.3 | temitchell | 2003/07/16 02:58:16 | +7 -0 |
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- changes for smoothing - new water, swamp smoothing and some fixes for some arch information | |||
| Show difference between Revision 1.2 and 1.3 | |||
| Revision 1.2 | garbled | 2002/10/28 05:40:31 | +1 -0 |
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Add is_water to these | |||
| Show difference between Revision 1.1 and 1.2 | |||
| Revision 1.1 | mwedel | 2001/12/05 06:43:40 | None |
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Add new archetypes. Fix missing newline at end of gnoll_chief_arc.arc. Fixed a few files that resulted in png warnings during load. MSW 2001-12-04 | |||