--- arch/ground ---


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Machine:cvs.sourceforge.net CVSROOT:/cvsroot/crossfire

Filename: deep_sea.arc
Revision 1.5mwedel 2006/02/07 07:59:19+1 -0
Update archetypes with appropriate move_block attributes. For the
land ones, don't allow swim or boat movement types. For the water ones,
allow boat movement types.
MSW 2006-02-06
Show difference between Revision 1.4 and 1.5
Revision 1.4temitchell 2003/07/18 04:01:08+1 -1
renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140
Show difference between Revision 1.3 and 1.4
Revision 1.3temitchell 2003/07/16 02:58:16+7 -0
- changes for smoothing - new water, swamp smoothing and some fixes for
some arch information
Show difference between Revision 1.2 and 1.3
Revision 1.2garbled 2002/10/28 05:40:31+1 -0
Add is_water to these
Show difference between Revision 1.1 and 1.2
Revision 1.1mwedel 2001/12/05 06:43:40None
Add new archetypes. Fix missing newline at end of gnoll_chief_arc.arc.
Fixed a few files that resulted in png warnings during load.
MSW 2001-12-04


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