--- arch/ground ---


Protocol:pserver User:anonymous
Machine:cvs.sourceforge.net CVSROOT:/cvsroot/crossfire

Filename: marsh.arc
Revision 1.7mwedel 2006/02/07 07:59:19+1 -0
Update archetypes with appropriate move_block attributes. For the
land ones, don't allow swim or boat movement types. For the water ones,
allow boat movement types.
MSW 2006-02-06
Show difference between Revision 1.6 and 1.7
Revision 1.6temitchell 2004/07/11 00:12:51+1 -1
- smoothing touchups
Show difference between Revision 1.5 and 1.6
Revision 1.5temitchell 2003/07/18 04:01:09+1 -1
renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140
Show difference between Revision 1.4 and 1.5
Revision 1.4temitchell 2003/07/16 02:58:16+1 -1
- changes for smoothing - new water, swamp smoothing and some fixes for
some arch information
Show difference between Revision 1.3 and 1.4
Revision 1.3tchize 2003/07/15 12:56:59+1 -0

updated .arc files so they now contain the smoothface informations.
Show difference between Revision 1.2 and 1.3
Revision 1.2temitchell 2003/07/09 03:32:53+1 -0
- add smoothlevels to these arches hopefully in line with expected
values
Show difference between Revision 1.1 and 1.2
Revision 1.1temitchell 2003/02/15 20:59:19None
- adds cold marsh, marsh and wooded hills - new pic for desert, old pic
now clsc image

Show difference between Revision [Error_in_revnumber] and 1.1
Revision [Error_in_revnumber][Error_in_author] [Error_in_revdate]None
RCS file: /cvsroot/crossfire/arch/ground/marsh.base.111.png,v
Working file: ground/marsh.base.111.png
head: 1.2
branch:
locks: strict
access list:
symbolic names:
rel-1-9-0: 1.2
rel-1-8-0: 1.1
rel-1-7-0: 1.1
rel-1-6-0: 1.1
rel-1-5-0-patch: 1.1
rel-1-5-0: 1.1
keyword substitution: b
total revisions: 2; selected revisions: 2
description:
Revision 1.2qal21 2005/12/22 14:20:48+6 -6
Fixing bad pngs by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)
Show difference between Revision 1.1 and 1.2
Revision 1.1temitchell 2003/02/15 20:59:19None
- adds cold marsh, marsh and wooded hills - new pic for desert, old pic
now clsc image

Show difference between Revision [Error_in_revnumber] and 1.1
Revision [Error_in_revnumber][Error_in_author] [Error_in_revdate]None
RCS file: /cvsroot/crossfire/arch/ground/oil_sea.arc,v
Working file: ground/oil_sea.arc
head: 1.5
branch:
locks: strict
access list:
symbolic names:
rel-1-9-0: 1.5
keyword substitution: kv
total revisions: 5; selected revisions: 5
description:
Revision 1.5mikeeusa 2005/12/08 01:32:35+2 -2
CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.
Show difference between Revision 1.4 and 1.5
Revision 1.4mikeeusa 2005/12/08 01:28:10+31 -1
CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.
Show difference between Revision 1.3 and 1.4
Revision 1.3mikeeusa 2005/10/10 18:47:38+2 -2
CVS: arch: updated oil_sea's name to oil ocean, has a better ring to it (before it was just 'oil')
Show difference between Revision 1.2 and 1.3
Revision 1.2mikeeusa 2005/09/23 23:01:27+2 -0
CVS arch: added oil_sea
Show difference between Revision 1.1 and 1.2
Revision 1.1mikeeusa 2005/09/23 22:57:03None
CVS arch: added oil_sea


File made using version 1.96 of cvs2html by leaf at 2006-03-01 14:35