--- arch/monster/angel ---


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Filename: archangel.arc
Revision 1.7mwedel 2004/02/02 00:34:04+1 -1
Fix a few arc errors related to panther.111 disappearing, but
gaea still using them.
Break out many of the treasure lists, and add the necessary skills so that
the monsters can properly use things like spellbooks, wands, rods, etc.
In many cases, update the creatures to have their own specific treasurelist.
Add proper skill values to rods, horns, and staves - should fix problem with
exp not being credited to correct skill.
MSW 2004-02-01
Show difference between Revision 1.6 and 1.7
Revision 1.6avogl 2002/09/07 13:36:47+1 -0
Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV
Show difference between Revision 1.5 and 1.6
Revision 1.5mwedel 2002/07/16 05:02:59+2 -2
Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15
Show difference between Revision 1.4 and 1.5
Revision 1.4mwedel 2002/07/15 04:38:52+12 -0
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
Show difference between Revision 1.3 and 1.4
Revision 1.3avogl 2001/04/13 16:05:04+2 -3
Adjusted the angels' settings a little.
Gave the biguns some resistance to holyword, so
that they don't drop dead instantly. Also rose
their wc a bit, since their primary attack is melee.
--AV
Show difference between Revision 1.2 and 1.3
Revision 1.2peterm 2001/02/02 02:37:36+2 -1
Bunch of new angels, art due to pungaboiter
Show difference between Revision 1.1 and 1.2
Revision 1.1peterm 2001/02/01 20:37:56None
Moved the angels here.


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