| Protocol: | pserver | User: | anonymous |
| Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
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Filename: holyghost.arc | |||
| Revision 1.3 | mwedel | 2003/06/22 21:26:26 | +1 -0 |
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fix up maxhp for a bunch of monsters. Also, rename destroying_angel file to retributioner, since that is the actual object and animation name. MSW 2003-06-22 | |||
| Show difference between Revision 1.2 and 1.3 | |||
| Revision 1.2 | avogl | 2002/09/07 13:36:47 | +1 -0 |
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Added blinding resistances to many monsters. I have tried my best to distribute these blinding resistances not at random, but in reasonable and consistent ways: Dragons and demons are now mostly immune to blinding. IMO they have such omnipotent senses that merely blinding their eyes doesn't help. Lesser forms of these creatures don't have full immunity though. The undead are well resistant to blinding as they don't have biological eyes, which makes it harder to blind them. Only few of them are totally immune however. Angels are also well resistant to blinding. Being minions of Valriel they have experience with blinding "techniques" and thus know how to protect against it. Also immune to blinding are creatures which just don't have any eyes. E.g. giant worms, slimes and crawling chaos. All humaniod monsters, including the orcish and trollish races, remain without blinding resistance. Most low-level monsters generally have either low or no blinding resistance (as long as they have eyes). Extremely vulnerable to blinding are one-eyed creatures: Cyclopses, dreads and beholders. [Sidenote: I have reduced cyclops experience from 400000 to 250000 which I think is still more than enough.] --AndreasV | |||
| Show difference between Revision 1.1 and 1.2 | |||
| Revision 1.1 | peterm | 2001/02/02 02:37:36 | None |
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Bunch of new angels, art due to pungaboiter | |||