--- arch/monster/demon ---


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Filename: evil_master1.arc
Revision 1.7mwedel 2004/02/02 00:34:05+1 -0
Fix a few arc errors related to panther.111 disappearing, but
gaea still using them.
Break out many of the treasure lists, and add the necessary skills so that
the monsters can properly use things like spellbooks, wands, rods, etc.
In many cases, update the creatures to have their own specific treasurelist.
Add proper skill values to rods, horns, and staves - should fix problem with
exp not being credited to correct skill.
MSW 2004-02-01
Show difference between Revision 1.6 and 1.7
Revision 1.6avogl 2002/09/05 01:41:54+26 -15
I had to re-adjust some of the recently changed levels
in pupland monsters. As maintainer of the pupland set I
hope it is okay when I do this, have written on the
list about it too.

Some monsters just need those levels to be able to
hit and damage high level players.
Evil Masters are a somewhat special case:
I have moved most all attributes out of the map into
the arches (So the arches contain the "real version").
The reason for this is I fear the fallback to
arch-values when these monsters happen to apply equipment.

--AndreasV
Show difference between Revision 1.5 and 1.6
Revision 1.5mwedel 2002/08/29 05:17:17+1 -1
Fix the level/exp for some monsters - these all had levels which
was much higher than the actually difficulty the monster should be.
MSW 2002-08-28
Show difference between Revision 1.4 and 1.5
Revision 1.4mwedel 2002/07/15 04:38:53+2 -0
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
Show difference between Revision 1.3 and 1.4
Revision 1.3cvs 2000/12/04 00:02:51+5 -3
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 2000/06/09 19:12:22+1 -0
Assigned proper races to these archetypes. --PeterM
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 04:56:19None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 04:56:19+0 -0
Initial import


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