| Protocol: | pserver | User: | anonymous |
| Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
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Filename: h_kobold.arc | |||
| Revision 1.6 | avogl | 2002/09/05 01:41:54 | +1 -1 |
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I had to re-adjust some of the recently changed levels in pupland monsters. As maintainer of the pupland set I hope it is okay when I do this, have written on the list about it too. Some monsters just need those levels to be able to hit and damage high level players. Evil Masters are a somewhat special case: I have moved most all attributes out of the map into the arches (So the arches contain the "real version"). The reason for this is I fear the fallback to arch-values when these monsters happen to apply equipment. --AndreasV | |||
| Show difference between Revision 1.5 and 1.6 | |||
| Revision 1.5 | mwedel | 2002/08/29 05:17:18 | +1 -2 |
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Fix the level/exp for some monsters - these all had levels which was much higher than the actually difficulty the monster should be. MSW 2002-08-28 | |||
| Show difference between Revision 1.4 and 1.5 | |||
| Revision 1.4 | peterm | 2000/12/04 07:18:48 | +2 -1 |
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Converted the old "armor" "protected" "vulnerable" and "immune" to the partial-resistance equivalents. | |||
| Show difference between Revision 1.3 and 1.4 | |||
| Revision 1.3 | cvs | 2000/06/09 19:12:23 | +1 -1 |
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Assigned proper races to these archetypes. --PeterM | |||
| Show difference between Revision 1.2 and 1.3 | |||
| Revision 1.2 | cvs | 2000/06/04 23:25:33 | +1 -0 |
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Added race fields. | |||
| Show difference between Revision 1.1 and 1.2 | |||
| Revision 1.1 | uid200 | 1999/03/29 04:57:20 | None |
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Initial revision | |||
| Show difference between Revision 1.1.1.1 and 1.1 | |||
| Revision 1.1.1.1 | uid200 | 1999/03/29 04:57:20 | +0 -0 |
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Initial import | |||