--- arch/monster/goblin ---


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Filename: ologhi.arc
Revision 1.7temitchell 2003/03/16 17:28:12+1 -1
orc and ogre cleaning - randomize anims
Show difference between Revision 1.6 and 1.7
Revision 1.6avogl 2002/09/05 01:41:54+1 -1
I had to re-adjust some of the recently changed levels
in pupland monsters. As maintainer of the pupland set I
hope it is okay when I do this, have written on the
list about it too.

Some monsters just need those levels to be able to
hit and damage high level players.
Evil Masters are a somewhat special case:
I have moved most all attributes out of the map into
the arches (So the arches contain the "real version").
The reason for this is I fear the fallback to
arch-values when these monsters happen to apply equipment.

--AndreasV
Show difference between Revision 1.5 and 1.6
Revision 1.5mwedel 2002/08/29 05:17:18+2 -2
Fix the level/exp for some monsters - these all had levels which
was much higher than the actually difficulty the monster should be.
MSW 2002-08-28
Show difference between Revision 1.4 and 1.5
Revision 1.4cvs 2000/12/04 00:02:52+3 -3
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
Show difference between Revision 1.3 and 1.4
Revision 1.3cvs 2000/06/09 19:12:23+1 -1
Assigned proper races to these archetypes. --PeterM
Show difference between Revision 1.2 and 1.3
Revision 1.2cvs 2000/06/04 23:25:33+1 -0
Added race fields.
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 04:57:20None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 04:57:20+0 -0
Initial import


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