--- arch/monster/undead/skree ---


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Filename: skree.arc
Revision 1.4temitchell 2005/05/15 20:23:17+4 -7
- merge Skree images, add a second facing
- merge Gaelotroll images, tinker with base image set and add a second
facing
Show difference between Revision 1.3 and 1.4
Revision 1.3avogl 2002/09/07 13:36:49+1 -0
Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV
Show difference between Revision 1.2 and 1.3
Revision 1.2avogl 2001/01/28 02:28:21+1 -1
typo in skree.arc fixed
Show difference between Revision 1.1 and 1.2
Revision 1.1peterm 2001/01/17 04:13:42None
Skree object added.


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