| Protocol: | pserver | User: | anonymous |
| Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
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Filename: demilich.arc | |||
| Revision 1.6 | avogl | 2002/09/07 13:36:48 | +1 -0 |
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Added blinding resistances to many monsters. I have tried my best to distribute these blinding resistances not at random, but in reasonable and consistent ways: Dragons and demons are now mostly immune to blinding. IMO they have such omnipotent senses that merely blinding their eyes doesn't help. Lesser forms of these creatures don't have full immunity though. The undead are well resistant to blinding as they don't have biological eyes, which makes it harder to blind them. Only few of them are totally immune however. Angels are also well resistant to blinding. Being minions of Valriel they have experience with blinding "techniques" and thus know how to protect against it. Also immune to blinding are creatures which just don't have any eyes. E.g. giant worms, slimes and crawling chaos. All humaniod monsters, including the orcish and trollish races, remain without blinding resistance. Most low-level monsters generally have either low or no blinding resistance (as long as they have eyes). Extremely vulnerable to blinding are one-eyed creatures: Cyclopses, dreads and beholders. [Sidenote: I have reduced cyclops experience from 400000 to 250000 which I think is still more than enough.] --AndreasV | |||
| Show difference between Revision 1.5 and 1.6 | |||
| Revision 1.5 | avogl | 2001/01/08 20:23:51 | +5 -3 |
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Added average melee-capabilities to the demilich. This creature used to be too weak against warriors and avatars. | |||
| Show difference between Revision 1.4 and 1.5 | |||
| Revision 1.4 | peterm | 2000/12/04 07:36:08 | +1 -1 |
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Reset some PR values to 50 from 30. | |||
| Show difference between Revision 1.3 and 1.4 | |||
| Revision 1.3 | cvs | 2000/12/04 00:02:52 | +12 -3 |
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MSW 2000-12-3: Commit for PR code. General changes was to clean up archetypes that were immune/protected/vulnerable to the same attacktype (ie, protected & immune). Disease code changed to use last_grace instead of armour for contagious values. Gods still need to be fixed up. | |||
| Show difference between Revision 1.2 and 1.3 | |||
| Revision 1.2 | cvs | 2000/06/09 19:12:25 | +1 -0 |
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Assigned proper races to these archetypes. --PeterM | |||
| Show difference between Revision 1.1 and 1.2 | |||
| Revision 1.1 | uid200 | 1999/03/29 04:59:00 | None |
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Initial revision | |||
| Show difference between Revision 1.1.1.1 and 1.1 | |||
| Revision 1.1.1.1 | uid200 | 1999/03/29 04:59:00 | +0 -0 |
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Initial import | |||