--- arch/weapon/artifact/Lslasher ---


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Filename: lava_s.arc
Revision 1.9mwedel 2003/09/13 04:38:14+3 -1
Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
Show difference between Revision 1.8 and 1.9
Revision 1.8garbled 2003/02/06 08:13:23+2 -1
Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc. Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons. Make all the boots and shoes made of leather, so I
stop seeing "pine boots". Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".

Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour". This breaks a few alchemy formulae.. which I will fix
soon.
Show difference between Revision 1.7 and 1.8
Revision 1.7mwedel 2002/07/15 04:38:57+1 -0
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
Show difference between Revision 1.6 and 1.7
Revision 1.6mwedel 2002/05/31 03:52:59+2 -0
add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
Show difference between Revision 1.5 and 1.6
Revision 1.5garbled 2001/10/31 09:08:53+1 -0
Sprinkle weapontypes around for slash and slice.

garbled 2001-10-31
Show difference between Revision 1.4 and 1.5
Revision 1.4avogl 2000/12/16 23:04:56+1 -1
rebalancing artifacts, concerning PR
Show difference between Revision 1.3 and 1.4
Revision 1.3cvs 2000/12/04 00:02:52+1 -2
MSW 2000-12-3:
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
Show difference between Revision 1.2 and 1.3
Revision 1.2damn 1999/09/17 18:09:45+1 -0
nrof 1 - so multiples don't have to stack up as seperate objects
Show difference between Revision 1.1 and 1.2
Revision 1.1uid200 1999/03/29 05:04:36None
Initial revision
Show difference between Revision 1.1.1.1 and 1.1
Revision 1.1.1.1uid200 1999/03/29 05:04:36+0 -0
Initial import


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