version 1.20 | | version 1.21 |
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Changes for CVS tree: | | Changes for CVS tree: |
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| | 9/26/2000 PeterM: Merged in changes from Andreas Vogl to the pupland |
| | maps. Here are his description of the changes: |
| | |
| | ************************************ |
| | * pupland changes, by Andreas Vogl * |
| | ************************************ |
| | |
| | Some of the maps contain only little changes, like different |
| | NPC messages or exit paths. Major changes/new stuff can be found |
| | on the following maps: |
| | - pup_land/ancient/castle/* |
| | - pup_land/ancient/volcano/* |
| | - pup_land/castle_eureca/castle_eureca5 & 8 |
| | - pup_land/ancient/village/library |
| | - pup_land/ancient/village/siegfried/siegfried.1 &.2 |
| | - pup_land/ancient/mountain/tower.1 & .3 |
| | |
| | If you want to play the maps, copy them all into the current |
| | CF-map-tree (exact same directory structure). Everything should work |
| | since I tested it over and over, if not please contact me. |
| | |
| | About the changes... |
| | |
| | I inserted some very tough fighting parts into the quests for wdsm |
| | and magic cloak, they *should* be hard to get. |
| | Once a player knows the theoretical part of the quest he still needs to |
| | solve the fighting part (e.g. at another server). |
| | The monsters are very dangerous, but still far from being impossible to |
| | defeat. Just that you'll need much more strategy and maybe level 110 |
| | to do so. It is well possible to kill them alone (I extensively |
| | tested that), but it would be much easier if several players attacked |
| | together. |
| | |
| | I toned down the wdsm by removing the cold immunity. I think it will |
| | still be the most desireable artifact that exists. |
| | In return, I increased the chance to actually get a wdsm at the |
| | end of the quest. Chance was 1:24 - now itīs 1:8. Itīd be unfair |
| | to get too low chances after that kind of battles you need to |
| | survive now. |
| | |
| | What I didnīt like is the possibility of handing those |
| | powerful artifacts to other players. Newbies with a wdsm? - Urrgh! |
| | Hence, I set the flag "startequip 1" for the artifacts. That means you |
| | can pick them up, wear them, even improve them (armour enchanting) |
| | and enjoy your life. But if you ever drop them, they will vanish |
| | instantly. |
| | |
| | Finally, I tried to improved the language of the NPCs a little. |
| | I didnīt change the storyline but I tried to make it more |
| | logic and interesting. I have added some stories about the evil |
| | masters for example. |
| | |
| | Not to forget: I certainly removed all of the nasty bugs that crep |
| | into the eureca quest due to changes in the CF-code. |
| | |
| | I think I could write a book about all the changes and why I put |
| | things the way I did. Just take a look for yourself... have fun! |
| | |
| | I would appreciate any sort of feedback, positive or negative. |
| | If you have additional questions, don't hesitate - ask me. |
| | |
| | Andreas V. - <andi.vogl@gmx.net> |
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Crossfire-maps-0.95.6 released. | | Crossfire-maps-0.95.6 released. |