Difference for ./CHANGES from version 1.20 to 1.21


version 1.20 version 1.21
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 Changes for CVS tree:  Changes for CVS tree:
   
   9/26/2000 PeterM:  Merged in changes from Andreas Vogl to the pupland
   maps.  Here are his description of the changes:
   
   ************************************
   * pupland changes, by Andreas Vogl *
   ************************************
   
   Some of the maps contain only little changes, like different
   NPC messages or exit paths. Major changes/new stuff can be found
   on the following maps:
   - pup_land/ancient/castle/*
   - pup_land/ancient/volcano/*
   - pup_land/castle_eureca/castle_eureca5 & 8
   - pup_land/ancient/village/library
   - pup_land/ancient/village/siegfried/siegfried.1 &.2
   - pup_land/ancient/mountain/tower.1 & .3
   
   If you want to play the maps, copy them all into the current
   CF-map-tree (exact same directory structure). Everything should work
   since I tested it over and over, if not please contact me.
   
   About the changes...
   
   I inserted some very tough fighting parts into the quests for wdsm
   and magic cloak, they *should* be hard to get.
   Once a player knows the theoretical part of the quest he still needs to
   solve the fighting part (e.g. at another server).
   The monsters are very dangerous, but still far from being impossible to
   defeat. Just that you'll need much more strategy and maybe level 110
   to do so. It is well possible to kill them alone (I extensively
   tested that), but it would be much easier if several players attacked
   together.
   
   I toned down the wdsm by removing the cold immunity. I think it will
   still be the most desireable artifact that exists.
   In return, I increased the chance to actually get a wdsm at the
   end of the quest. Chance was 1:24 - now itīs 1:8. Itīd be unfair
   to get too low chances after that kind of battles you need to
   survive now.
   
   What I didnīt like is the possibility of handing those
   powerful artifacts to other players. Newbies with a wdsm? - Urrgh!
   Hence, I set the flag "startequip 1" for the artifacts. That means you
   can pick them up, wear them, even improve them (armour enchanting)
   and enjoy your life. But if you ever drop them, they will vanish
   instantly.
   
   Finally, I tried to improved the language of the NPCs a little.
   I didnīt change the storyline but I tried to make it more
   logic and interesting. I have added some stories about the evil
   masters for example.
   
   Not to forget: I certainly removed all of the nasty bugs that crep
   into the eureca quest due to changes in the CF-code.
   
   I think I could write a book about all the changes and why I put
   things the way I did. Just take a look for yourself... have fun!
   
   I would appreciate any sort of feedback, positive or negative.
   If you have additional questions, don't hesitate - ask me.
   
   Andreas V. - <andi.vogl@gmx.net>
   
   
   
 ------------------------------------------------------------------------------  ------------------------------------------------------------------------------
 Crossfire-maps-0.95.6 released.  Crossfire-maps-0.95.6 released.


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 line(s) added in v.1.21

File made using version 1.96 of cvs2html by leaf at 2006-03-03 14:21