version 1.1 | | version 1.2 |
---|
| | |
arch woodfloor | | arch woodfloor |
y 4 | | y 4 |
end | | end |
arch wall_3_2 | | arch wall_2_1_1 |
y 4 | | y 4 |
end | | end |
arch woodfloor | | arch woodfloor |
| | |
arch woodfloor | | arch woodfloor |
y 6 | | y 6 |
end | | end |
arch wall_3_2 | | arch wall_2_1_1 |
y 6 | | y 6 |
end | | end |
arch woodfloor | | arch woodfloor |
| | |
arch woodfloor | | arch woodfloor |
y 8 | | y 8 |
end | | end |
arch wall_3_2 | | arch wall_2_1_1 |
y 8 | | y 8 |
end | | end |
arch woodfloor | | arch woodfloor |
| | |
arch woodfloor | | arch woodfloor |
y 10 | | y 10 |
end | | end |
arch wall_3_2 | | arch wall_2_1_1 |
y 10 | | y 10 |
end | | end |
arch woodfloor | | arch woodfloor |
| | |
arch woodfloor | | arch woodfloor |
y 12 | | y 12 |
end | | end |
arch wall_3_2 | | arch wall_2_1_1 |
y 12 | | y 12 |
end | | end |
arch woodfloor | | arch woodfloor |
| | |
arch woodfloor | | arch woodfloor |
y 14 | | y 14 |
end | | end |
arch wall_3_2 | | arch wall_2_1_1 |
y 14 | | y 14 |
end | | end |
arch woodfloor | | arch woodfloor |
| | |
x 1 | | x 1 |
y 4 | | y 4 |
end | | end |
arch wall_2_1_2 | | arch swall_1_4 |
x 1 | | x 1 |
y 4 | | y 4 |
end | | end |
| | |
x 1 | | x 1 |
y 6 | | y 6 |
end | | end |
arch wall_2_1_2 | | arch swall_1_4 |
x 1 | | x 1 |
y 6 | | y 6 |
end | | end |
| | |
x 1 | | x 1 |
y 8 | | y 8 |
end | | end |
arch wall_2_1_2 | | arch swall_1_4 |
x 1 | | x 1 |
y 8 | | y 8 |
end | | end |
| | |
x 1 | | x 1 |
y 10 | | y 10 |
end | | end |
arch wall_2_1_2 | | arch swall_1_4 |
x 1 | | x 1 |
y 10 | | y 10 |
end | | end |
| | |
x 1 | | x 1 |
y 12 | | y 12 |
end | | end |
arch wall_2_1_2 | | arch swall_1_4 |
x 1 | | x 1 |
y 12 | | y 12 |
end | | end |
| | |
x 1 | | x 1 |
y 14 | | y 14 |
end | | end |
arch wall_2_1_2 | | arch swall_1_4 |
x 1 | | x 1 |
y 14 | | y 14 |
end | | end |
| | |
arch button_small | | arch button_small |
x 2 | | x 2 |
y 1 | | y 1 |
| | protected 1 |
| | connected 1 |
end | | end |
arch woodfloor | | arch woodfloor |
x 2 | | x 2 |
| | |
x 2 | | x 2 |
y 4 | | y 4 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 2 | | x 2 |
y 4 | | y 4 |
end | | end |
| | |
x 2 | | x 2 |
y 6 | | y 6 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 2 | | x 2 |
y 6 | | y 6 |
end | | end |
| | |
x 2 | | x 2 |
y 8 | | y 8 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 2 | | x 2 |
y 8 | | y 8 |
end | | end |
| | |
x 2 | | x 2 |
y 10 | | y 10 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 2 | | x 2 |
y 10 | | y 10 |
end | | end |
| | |
x 2 | | x 2 |
y 12 | | y 12 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 2 | | x 2 |
y 12 | | y 12 |
end | | end |
| | |
x 2 | | x 2 |
y 14 | | y 14 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 2 | | x 2 |
y 14 | | y 14 |
end | | end |
| | |
y 1 | | y 1 |
protected 1 | | protected 1 |
connected 1 | | connected 1 |
| | lifesave 1 |
end | | end |
arch magic_mouth | | arch magic_mouth |
msg | | msg |
| | |
drop them onto the ground. | | drop them onto the ground. |
You can use the command "help" to | | You can use the command "help" to |
learn more about other commands. | | learn more about other commands. |
| | |
| | The ',' (comma) key also picks up |
| | objects below you. Another important |
| | key is the ' key, which tells your |
| | client that you're about to begin a |
| | text command. On some clients you |
| | can click in a window to type in a |
| | text command. |
endmsg | | endmsg |
x 3 | | x 3 |
y 1 | | y 1 |
| | |
x 3 | | x 3 |
y 4 | | y 4 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 3 | | x 3 |
y 4 | | y 4 |
end | | end |
| | |
x 3 | | x 3 |
y 6 | | y 6 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 3 | | x 3 |
y 6 | | y 6 |
end | | end |
| | |
x 3 | | x 3 |
y 8 | | y 8 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 3 | | x 3 |
y 8 | | y 8 |
end | | end |
| | |
x 3 | | x 3 |
y 10 | | y 10 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 3 | | x 3 |
y 10 | | y 10 |
end | | end |
| | |
x 3 | | x 3 |
y 12 | | y 12 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 3 | | x 3 |
y 12 | | y 12 |
end | | end |
| | |
x 3 | | x 3 |
y 14 | | y 14 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 3 | | x 3 |
y 14 | | y 14 |
end | | end |
| | |
x 4 | | x 4 |
y 4 | | y 4 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 4 | | x 4 |
y 4 | | y 4 |
end | | end |
| | |
x 4 | | x 4 |
y 6 | | y 6 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 4 | | x 4 |
y 6 | | y 6 |
end | | end |
| | |
x 4 | | x 4 |
y 8 | | y 8 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 4 | | x 4 |
y 8 | | y 8 |
end | | end |
| | |
x 4 | | x 4 |
y 10 | | y 10 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 4 | | x 4 |
y 10 | | y 10 |
end | | end |
| | |
x 4 | | x 4 |
y 12 | | y 12 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 4 | | x 4 |
y 12 | | y 12 |
end | | end |
| | |
x 4 | | x 4 |
y 14 | | y 14 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 4 | | x 4 |
y 14 | | y 14 |
end | | end |
| | |
arch magic_mouth | | arch magic_mouth |
msg | | msg |
Crossfire primer #3: | | Crossfire primer #3: |
Magic and Prayers | | Magic |
Players with the magic skill can cast | | Players with the magic skill can cast |
magical spells, and with the praying | | magical spells. |
skill can ask help of their gods, and | | Magical spells are used in this way: |
get it. | | by typing, for example: |
Prayers and magical spells are used | | cast small lightning |
in much the same way, for example, | | |
by typing: | | |
cast holy word | | |
cast burning hands | | cast burning hands |
Either of these commands will set the | | Either of these commands will set the |
RANGE ATTACK to that praying skill. | | RANGE ATTACK to that magic spell. |
Then, "firing" in a direction will | | Then, "firing" in a direction will |
invoke that spell in that direction. | | invoke that spell in that direction. |
Magical energy is call mana, and it | | Magical energy is call mana, and it |
| | |
a magical spell. Mana is normally | | a magical spell. Mana is normally |
replenished slowly, but certain items | | replenished slowly, but certain items |
may speed the process. | | may speed the process. |
Grace is a measure of how pleased | | |
your god is with you at the moment. | | |
Your god will grant you favors if | | |
you have sufficient grace for the | | |
favor, or even sometimes if you don't. | | |
However, asking for big favors when | | |
you have insufficient grace may bring | | |
down divine retribution. | | |
Grace is slowly replenished, up | | |
to a point. Beyond that point, you | | |
must pray to gain more grace. | | |
This is a convenient way to do this: | | |
bind use_skill praying | | |
P | | |
Then simply hit the P key repeatedly. | | |
This is also a good way to regenerate | | |
grace quickly. | | |
endmsg | | endmsg |
x 5 | | x 5 |
y 1 | | y 1 |
| | |
x 5 | | x 5 |
y 4 | | y 4 |
end | | end |
arch wall_1_3 | | arch swall_1_3 |
x 5 | | x 5 |
y 4 | | y 4 |
end | | end |
| | |
x 5 | | x 5 |
y 6 | | y 6 |
end | | end |
arch wall_1_3 | | arch swall_1_3 |
x 5 | | x 5 |
y 6 | | y 6 |
end | | end |
| | |
x 5 | | x 5 |
y 8 | | y 8 |
end | | end |
arch wall_1_3 | | arch swall_1_3 |
x 5 | | x 5 |
y 8 | | y 8 |
end | | end |
| | |
x 5 | | x 5 |
y 10 | | y 10 |
end | | end |
arch wall_1_3 | | arch swall_1_3 |
x 5 | | x 5 |
y 10 | | y 10 |
end | | end |
| | |
x 5 | | x 5 |
y 12 | | y 12 |
end | | end |
arch wall_1_3 | | arch swall_1_3 |
x 5 | | x 5 |
y 12 | | y 12 |
end | | end |
| | |
x 5 | | x 5 |
y 14 | | y 14 |
end | | end |
arch wall_1_3 | | arch swall_1_3 |
x 5 | | x 5 |
y 14 | | y 14 |
end | | end |
| | |
end | | end |
arch magic_mouth | | arch magic_mouth |
msg | | msg |
Crossfire primer #4 | | Crossfire primer #4: |
Attacking with weapons or fists. | | Prayers |
If you want to physically strike a | | Players with the praying skill can |
monster, all you need to do is run | | ask help of their gods, and get it. |
into him with your player, many times | | Prayers and magical spells are used |
quickly. To do this best, you should | | in much the same way, for example, |
learn the keyboard commands for | | by typing: |
running, and indeed, for moving in | | cast holy word |
general. For moving with the | | cast burning hands |
keyboard: | | Either of these commands will set the |
yku | | RANGE ATTACK to that praying skill. |
h l | | Then, "firing" in a direction will |
bjn | | invoke that prayer in that direction. |
Running in a direction is done by | | |
<Ctrl> directon. Firing in | | |
a direction is <shift> direction. | | Grace is a measure of how pleased |
It's generally better to hit a | | your god is with you at the moment. |
monster with a weapon besides your | | Your god will grant you favors if |
fists. Click on your inventory | | you have sufficient grace for the |
until you figure out how to get a | | favor, or even sometimes if you don't. |
weapon to be marked "wielded". Then, | | However, asking for big favors when |
you'll be able to hit the monster | | you have insufficient grace may bring |
with the weapon when you run into him. | | down divine retribution. |
| | Grace is slowly replenished, up |
| | to a point. Beyond that point, you |
| | must pray to gain more grace. |
| | This is a convenient way to do this: |
| | bind use_skill praying |
| | P |
| | Then simply hit the P key repeatedly. |
| | This is also a good way to regenerate |
| | grace quickly. |
endmsg | | endmsg |
x 6 | | x 6 |
y 1 | | y 1 |
| | |
end | | end |
arch magic_mouth | | arch magic_mouth |
msg | | msg |
Crossfire primer #5. | | Crossfire primer #5: |
Religions. | | Attacking with weapons or fists. |
When you first begin the game, you | | If you want to physically strike a |
will be unable to use any prayers | | monster, all you need to do is run |
because you have no god to grant them | | into him with your player, many times |
as yet. | | quickly. To do this best, you should |
Religions are acquired by praying at | | learn the keyboard commands for |
an altar. Any player with the | | running, and indeed, for moving in |
praying skill may pray at an altar | | general. For moving with the |
and become a devotee of that god. | | keyboard: |
The various dieties are very | | yku |
different from each other. Beginning | | h l |
players should probably choose either | | bjn |
Mostrai or Valriel, and avoid Gaea and | | Running in a direction is done by |
Rugilli. Temples for most of the | | <Ctrl> directon. Firing in |
religions are in the town Scorn, | | a direction is <shift> direction. |
where you will appear after you | | It's generally better to hit a |
choose a class. | | monster with a weapon besides your |
| | fists. Click on your inventory |
| | until you figure out how to get a |
| | weapon to be marked "wielded". Then, |
| | you'll be able to hit the monster |
| | with the weapon when you run into him. |
endmsg | | endmsg |
x 7 | | x 7 |
y 1 | | y 1 |
| | |
end | | end |
arch magic_mouth | | arch magic_mouth |
msg | | msg |
To begin choosing, walk into the room | | Crossfire primer #6. |
below, and examine the different | | Religions. |
classes until you are satisfied. | | When you first begin the game, you |
When you find a class you like, walk | | will be unable to use any prayers |
forward onto the circle for that | | because you have no god to grant them |
class. | | as yet. |
| | Religions are acquired by praying at |
| | an altar. Any player with the |
| | praying skill may pray at an altar |
| | and become a devotee of that god. |
| | The various dieties are very |
| | different from each other. Beginning |
| | players should probably choose either |
| | Mostrai or Valriel, and avoid Gaea and |
| | Rugilli. Temples for most of the |
| | religions are in the town Scorn, |
| | where you will appear after you |
| | choose a class. |
endmsg | | endmsg |
x 8 | | x 8 |
y 1 | | y 1 |
| | |
x 10 | | x 10 |
y 4 | | y 4 |
end | | end |
arch wall_1_4 | | arch swall_1_4 |
x 10 | | x 10 |
y 4 | | y 4 |
end | | end |
| | |
x 10 | | x 10 |
y 6 | | y 6 |
end | | end |
arch wall_1_4 | | arch swall_1_4 |
x 10 | | x 10 |
y 6 | | y 6 |
end | | end |
| | |
x 10 | | x 10 |
y 8 | | y 8 |
end | | end |
arch wall_1_4 | | arch swall_1_4 |
x 10 | | x 10 |
y 8 | | y 8 |
end | | end |
| | |
x 10 | | x 10 |
y 10 | | y 10 |
end | | end |
arch wall_1_4 | | arch swall_1_4 |
x 10 | | x 10 |
y 10 | | y 10 |
end | | end |
| | |
x 10 | | x 10 |
y 12 | | y 12 |
end | | end |
arch wall_1_4 | | arch swall_1_4 |
x 10 | | x 10 |
y 12 | | y 12 |
end | | end |
| | |
arch magic_mouth | | arch magic_mouth |
msg | | msg |
Monk | | Monk |
| | |
In the Monastery, they believed in | | In the Monastery, they believed in |
mental discipline and peace through | | mental discipline and peace through |
physical training, meditation, and to | | physical training, meditation, and to |
| | |
x 10 | | x 10 |
y 14 | | y 14 |
end | | end |
arch wall_1_4 | | arch swall_1_4 |
x 10 | | x 10 |
y 14 | | y 14 |
end | | end |
| | |
x 10 | | x 10 |
y 16 | | y 16 |
end | | end |
arch wall_1_4 | | arch swall_1_4 |
x 10 | | x 10 |
y 16 | | y 16 |
end | | end |
| | |
x 11 | | x 11 |
y 4 | | y 4 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 11 | | x 11 |
y 4 | | y 4 |
end | | end |
| | |
x 11 | | x 11 |
y 6 | | y 6 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 11 | | x 11 |
y 6 | | y 6 |
end | | end |
| | |
x 11 | | x 11 |
y 8 | | y 8 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 11 | | x 11 |
y 8 | | y 8 |
end | | end |
| | |
x 11 | | x 11 |
y 10 | | y 10 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 11 | | x 11 |
y 10 | | y 10 |
end | | end |
| | |
x 11 | | x 11 |
y 12 | | y 12 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 11 | | x 11 |
y 12 | | y 12 |
end | | end |
| | |
x 11 | | x 11 |
y 14 | | y 14 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 11 | | x 11 |
y 14 | | y 14 |
end | | end |
| | |
x 11 | | x 11 |
y 16 | | y 16 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 11 | | x 11 |
y 16 | | y 16 |
end | | end |
| | |
x 12 | | x 12 |
y 4 | | y 4 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 12 | | x 12 |
y 4 | | y 4 |
end | | end |
| | |
x 12 | | x 12 |
y 6 | | y 6 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 12 | | x 12 |
y 6 | | y 6 |
end | | end |
| | |
x 12 | | x 12 |
y 8 | | y 8 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 12 | | x 12 |
y 8 | | y 8 |
end | | end |
| | |
x 12 | | x 12 |
y 10 | | y 10 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 12 | | x 12 |
y 10 | | y 10 |
end | | end |
| | |
x 12 | | x 12 |
y 12 | | y 12 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 12 | | x 12 |
y 12 | | y 12 |
end | | end |
| | |
x 12 | | x 12 |
y 14 | | y 14 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 12 | | x 12 |
y 14 | | y 14 |
end | | end |
| | |
x 12 | | x 12 |
y 16 | | y 16 |
end | | end |
arch wall_2_1_2 | | arch swall_2_1_2 |
x 12 | | x 12 |
y 16 | | y 16 |
end | | end |
| | |
x 13 | | x 13 |
y 4 | | y 4 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 13 | | x 13 |
y 4 | | y 4 |
end | | end |
| | |
x 13 | | x 13 |
y 6 | | y 6 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 13 | | x 13 |
y 6 | | y 6 |
end | | end |
| | |
x 13 | | x 13 |
y 8 | | y 8 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 13 | | x 13 |
y 8 | | y 8 |
end | | end |
| | |
x 13 | | x 13 |
y 10 | | y 10 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 13 | | x 13 |
y 10 | | y 10 |
end | | end |
| | |
x 13 | | x 13 |
y 12 | | y 12 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 13 | | x 13 |
y 12 | | y 12 |
end | | end |
| | |
x 13 | | x 13 |
y 14 | | y 14 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 13 | | x 13 |
y 14 | | y 14 |
end | | end |
| | |
x 13 | | x 13 |
y 16 | | y 16 |
end | | end |
arch wall_2_1_2 | | arch swall_4 |
x 13 | | x 13 |
y 16 | | y 16 |
end | | end |
| | |
x 14 | | x 14 |
y 4 | | y 4 |
end | | end |
arch wall_2_1_2 | | arch swall_1_3 |
x 14 | | x 14 |
y 4 | | y 4 |
end | | end |
| | |
x 14 | | x 14 |
y 6 | | y 6 |
end | | end |
arch wall_2_1_2 | | arch swall_1_3 |
x 14 | | x 14 |
y 6 | | y 6 |
end | | end |
| | |
x 14 | | x 14 |
y 8 | | y 8 |
end | | end |
arch wall_2_1_2 | | arch swall_1_3 |
x 14 | | x 14 |
y 8 | | y 8 |
end | | end |
| | |
x 14 | | x 14 |
y 10 | | y 10 |
end | | end |
arch wall_2_1_2 | | arch swall_1_3 |
x 14 | | x 14 |
y 10 | | y 10 |
end | | end |
| | |
x 14 | | x 14 |
y 12 | | y 12 |
end | | end |
arch wall_2_1_2 | | arch swall_1_3 |
x 14 | | x 14 |
y 12 | | y 12 |
end | | end |
| | |
x 14 | | x 14 |
y 14 | | y 14 |
end | | end |
arch wall_2_1_2 | | arch swall_1_3 |
x 14 | | x 14 |
y 14 | | y 14 |
end | | end |
| | |
x 14 | | x 14 |
y 16 | | y 16 |
end | | end |
arch wall_2_1_2 | | arch swall_1_3 |
x 14 | | x 14 |
y 16 | | y 16 |
end | | end |
| | |
x 15 | | x 15 |
y 4 | | y 4 |
end | | end |
arch wall_3_4 | | arch wall_2_1_1 |
x 15 | | x 15 |
y 4 | | y 4 |
end | | end |
| | |
x 15 | | x 15 |
y 6 | | y 6 |
end | | end |
arch wall_3_4 | | arch wall_2_1_1 |
x 15 | | x 15 |
y 6 | | y 6 |
end | | end |
| | |
x 15 | | x 15 |
y 8 | | y 8 |
end | | end |
arch wall_3_4 | | arch wall_2_1_1 |
x 15 | | x 15 |
y 8 | | y 8 |
end | | end |
| | |
x 15 | | x 15 |
y 10 | | y 10 |
end | | end |
arch wall_3_4 | | arch wall_2_1_1 |
x 15 | | x 15 |
y 10 | | y 10 |
end | | end |
| | |
x 15 | | x 15 |
y 12 | | y 12 |
end | | end |
arch wall_3_4 | | arch wall_2_1_1 |
x 15 | | x 15 |
y 12 | | y 12 |
end | | end |
| | |
x 15 | | x 15 |
y 14 | | y 14 |
end | | end |
arch wall_3_4 | | arch wall_2_1_1 |
x 15 | | x 15 |
y 14 | | y 14 |
end | | end |
| | |
x 15 | | x 15 |
y 16 | | y 16 |
end | | end |
arch wall_3_4 | | arch wall_2_1_1 |
x 15 | | x 15 |
y 16 | | y 16 |
end | | end |