Protocol: | pserver | User: | anonymous |
Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: world_e1 | |||
Revision 1.4 | pcurrlin | 2001/05/07 08:01:13 | +64 -0 |
Changed the world-maps so dimdoor doesn't put you behind the exits anymore Philc | |||
Show difference between Revision 1.3 and 1.4 | |||
Revision 1.3 | avogl | 2001/04/14 13:39:06 | +80 -80 |
Some cosmetics and minor bugfixes... I removed the random rune-traps from the doors in the newbie tower. It's unfair and frustrating to get killed by a rune at level 1. --AV | |||
Show difference between Revision 1.2 and 1.3 | |||
Revision 1.2 | avogl | 2001/02/14 21:07:54 | +279 -36 |
/city, /Lake_country, /pup_land: Optical changes ("cosmetics") only. Used the new png wall-faces to make the maps look better in png mode. /mak, /dtabb, /world: Moved the mak maps (warrior proving tower) from scorn to dtabb (northeast edge). Reason: Such extremely high-level maps shouldn't be located in the starting town. Besides, dtabb has an urgent need for attractive maps. I also modified the mak maps: Corrected bugs, enhanced optical appearance and cleaned up some big balancing problems. (Turban of heavens and ancient bracers for example). The monsters there still give huge chunks of exp. However, I prefer to watch how players get along with these maps before widely reducing exp. | |||
Show difference between Revision 1.1 and 1.2 | |||
Revision 1.1 | uid200 | 1999/03/29 03:48:16 | None |
Initial revision | |||
Show difference between Revision 1.1.1.1 and 1.1 | |||
Revision 1.1.1.1 | uid200 | 1999/03/29 03:48:16 | +0 -0 |
Initial import |