| version 1.14 | | version 1.15 |
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| | | GIF files: |
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| | | el_map.gif is an elevation map - it is color coded based on elevations. |
| | | |
| | | terrain_map.gif is color coded based on the type of terrain - I tried to match |
| | | the coloration on what the image looks like in the png set. |
| | | |
| | | ann_map.gif is a annotated version of the map, showing the roads and |
| | | locations of the main cities. |
| | | |
| | | world.gif: This is a map of how the world looks. This was done by |
| | | converting all of the world maps into images, scaling those down, and |
| | | then merging them into one large image. If you look carefully, you can |
| | | make out the towns, roads, etc. |
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| | | ------------------------------------------------------------------------------ |
| Important landmarks | | Important landmarks |
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| The list of translation values below have been used in the update_maps | | The list of translation values below have been used in the update_maps |
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| The generated map was run with the follow parameters on my system: | | The generated map was run with the follow parameters on my system: |
| -x 1500 -y 1500 -s 1007623715 -p 300 -n 170 -w 40000 -l 200000 | | -x 1500 -y 1500 -s 1007623715 -p 300 -n 170 -w 40000 -l 200000 |
| ------------------------------------------------------------------------------ | | ------------------------------------------------------------------------------ |
| GIF files: | | |
| | | |
| el_map.gif is an elevation map - it is color coded based on elevations. | | |
| | | |
| terrain_map.gif is color coded based on the type of terrain - I tried to match | | |
| the coloration on what the image looks like in the png set. | | |
| | | |
| ann_map.gif is a annotated version of the map, showing the roads and | | |
| locations of the main cities. | | |
| ------------------------------------------------------------------------------ | | |
| Completed maps: | | |
| | | |
| asyvan - moved | | |
| brittany - moved | | |
| cd - moved | | |
| city (now scorn) - moved | | |
| dragonisland - moved | | |
| dtabb - moved (as darcap) | | |
| eeur - moved (individual maps) | | |
| ender - moved | | |
| esben - moved (not, sokoban not moved - doesn't fit in, easy/safe place to | | |
| get treasure) | | |
| espen - moved (individual maps) | | |
| generic - moved | | |
| good - moved | | |
| guilds - moved | | |
| hendel - moved | | |
| kar: moved | | |
| langley: moved | | |
| mak: moved | | |
| mcz: moved | | |
| navar_city: moved | | |
| peterm: moved | | |
| pup_land: moved | | |
| santo_dominion: moved | | |
| skud: moved | | |
| styles: moved | | |
| terrain: not moved (obsolete) | | |
| test: moved | | |
| thomas: moved (to sisters) | | |
| todd: moved | | |
| unlinked: done | | |
| wolfsburg - moved | | |
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| TODO: | | |
| destiny | | |
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| Note about unique maps: | | Note about unique maps: |
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| The update_exits.pl script can be used to update the exit of per player | | The update_exits.pl script can be used to update the exit of per player |