| version 1.17 | | version 1.18 |
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| what level the map is, and any other special notes. | | what level the map is, and any other special notes. |
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| Naming Scheme: | | |
| | | |
| Note that these rules are ordered in importance, eg, if a rule conflicts, | | |
| the lower number rule takes precedence. | | |
| | | |
| 1) If the map is currently off the main world (eg, pupland), it should have | | |
| its own top level ldirectory which all the maps in that area are located. | | |
| | | |
| 2) Each city should have it own top level directory (eg, scorn, | | |
| navar_city, santo_dominion). All buildings in the city and located | | |
| nearby or related to it are in the respective city directory. | | |
| | | |
| For maps that are placed directly on the world map and are not in the city, | | |
| the follow guidelines should be used: | | |
| | | |
| 3) If the map is part of a larger quest, a /quest/name_of_quest directory | | |
| should be made, and all the maps for the quest placed in there. If | | |
| some portions of the quest has maps in cities or other places, a README | | |
| should be included explaining this. Note in general, having README's | | |
| for all quests explaining the flow probably isn't a bad idea in the | | |
| case someone else needs to work on it. | | |
| | | |
| 4) If a map is independent (eg, the map is one you just go there, kill and | | |
| get exp), it should be in the /dungeons directory (Ill named I know). | | |
| If the dungeon is comprised of several map (eg, multilevel dungeon), a | | |
| sub directory should be made to hold all of these maps. | | |
| | | |
| 5) Maps should fall into one of the category above - if it does not, and | | |
| you are not sure, send a message to crossfire-devel@lists.real-time.com. | | |
| Maps should not be sorted by author, as this does not make maintaining | | |
| them easy. | | |
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| ------------------------------------------------------------------------------ | | |
| GIF files: | | GIF files: |
| | | |
| el_map.gif is an elevation map - it is color coded based on elevations. | | el_map.gif is an elevation map - it is color coded based on elevations. |