Difference for Info/mapguide from version 1.1 to 1.2


version 1.1 version 1.2
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 This is a guide on what is an acceptable map and what is unacceptable.  This is a guide on what is an acceptable map and what is unacceptable.
 Only acceptable maps will be put in the official Crossfire map distribution  Only acceptable maps will be put in the official Crossfire map distribution
   
   ------------------------------------------------------------------------------
   
   Map Naming/Directory Scheme:
   
   Note that these rules are ordered in importance, eg, if a rule conflicts,
   the lower number rule takes precedence.
   
   1) Each city should have its' own top level directory (eg, scorn, navar_city,
      santo_dominion) and be accessible on a world map. All buildings in the
      city and located nearby or related to it are in the respective city
      directory. City/town names are also used for nearby regions. If one
      desires to create a new city then create a new top level directory with
      the city name and use the new city name for the region in the maps that
      are associated with the new city.
   
   2) If the map is part of a larger quest, a /quests/name_of_quest/ directory
      should be made, and all the maps for the quest placed in there (also see
      NOTE below about number of maps per directory). If some portions of the
      quest has maps in cities or other places, a README should be included
      explaining this. Note in general, having README's for all quests
      explaining the flow probably isn't a bad idea in the case someone else
      needs to work on it.
   
   3) If a map is independent (eg, the map is one you just go there, kill and
      get exp), it should be in the /dungeons/ directory. If the dungeon is
      comprised of several maps (eg, multilevel dungeon), a subdirectory
      should be made to hold all of these maps (also see NOTE below about number
      of maps per directory).
   
   4) Maps should fall into one of the categories above - if it does not, and
      you are not sure, send a message to crossfire-devel@lists.real-time.com.
      
   NOTE: If a map or set of maps is near a particular city then place the proper
   region in the map header. Use of the map maker's name as part of the
   directory structure or map name is not encouraged and may result in maps
   being excluded from CVS. While this type of directory scheme was done in the
   past it is now deprecated. Attempt to use a logical tree structure for maps
   and try to avoid dumping more than 15 to 20 maps in a single directory (this
   does not apply to /world/). Dumping a massive number of maps in a single
   directory is highly discouraged, Just Say No.
   
   ------------------------------------------------------------------------------
   
 1) Check that all exits lead where they are supposed to.  Unless there is  1) Check that all exits lead where they are supposed to.  Unless there is
 a specific reason an exit leads only one direction (like a trap door or  a specific reason an exit leads only one direction (like a trap door or
 perhaps a teleporter), players should be able to exit back from where they  perhaps a teleporter), players should be able to exit back from where they


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