| version 1.4 | | version 1.5 |
|---|
| | |
| $NEW_MAP_OFFX[2]=40; | | $NEW_MAP_OFFX[2]=40; |
| $NEW_MAP_OFFY[2]=18; | | $NEW_MAP_OFFY[2]=18; |
| | | |
| # Start of scorn updates | | # brest updates |
| $OLD_MAP_NAME[2]='(.+/brest|brest)'; | | $OLD_MAP_NAME[3]='(.+/brest|brest)'; |
| $OLD_MAP_STARTX[2]=0; | | $OLD_MAP_STARTX[3]=0; |
| $OLD_MAP_STARTY[2]=0; | | $OLD_MAP_STARTY[3]=0; |
| $OLD_MAP_ENDX[2]=100; | | $OLD_MAP_ENDX[3]=100; |
| $OLD_MAP_ENDY[2]=100; | | $OLD_MAP_ENDY[3]=100; |
| $NEW_MAP_NAME[2]="/world/world_107_123"; | | $NEW_MAP_NAME[3]="/world/world_107_123"; |
| $NEW_MAP_OFFX[2]=17; | | $NEW_MAP_OFFX[3]=17; |
| $NEW_MAP_OFFY[2]=16; | | $NEW_MAP_OFFY[3]=16; |
| | | |
| | | # Start of navar city - bunch of these as navar city is actually |
| | | # spread across 4 world maps. Only navar city uses the 'city1' |
| | | # name, so the regex is safe. |
| | | $OLD_MAP_NAME[4]='(.+/city1|city1)'; |
| | | $OLD_MAP_STARTX[4]=15; |
| | | $OLD_MAP_STARTY[4]=13; |
| | | $OLD_MAP_ENDX[4]=100; |
| | | $OLD_MAP_ENDY[4]=100; |
| | | $NEW_MAP_NAME[4]="/world/world_122_117"; |
| | | $NEW_MAP_OFFX[4]=-15; |
| | | $NEW_MAP_OFFY[4]=-13; |
| | | |
| | | $OLD_MAP_NAME[5]='(.+/city1|city1)'; |
| | | $OLD_MAP_STARTX[5]=15; |
| | | $OLD_MAP_STARTY[5]=0; |
| | | $OLD_MAP_ENDX[5]=100; |
| | | $OLD_MAP_ENDY[5]=12; |
| | | $NEW_MAP_NAME[5]="/world/world_122_116"; |
| | | $NEW_MAP_OFFX[5]=-15; |
| | | $NEW_MAP_OFFY[5]=37; |
| | | |
| | | $OLD_MAP_NAME[6]='(.+/city1|city1)'; |
| | | $OLD_MAP_STARTX[6]=0; |
| | | $OLD_MAP_STARTY[6]=0; |
| | | $OLD_MAP_ENDX[6]=14; |
| | | $OLD_MAP_ENDY[6]=12; |
| | | $NEW_MAP_NAME[6]="/world/world_121_116"; |
| | | $NEW_MAP_OFFX[6]=35; |
| | | $NEW_MAP_OFFY[6]=37; |
| | | |
| | | $OLD_MAP_NAME[7]='(.+/city1|city1)'; |
| | | $OLD_MAP_STARTX[7]=0; |
| | | $OLD_MAP_STARTY[7]=13; |
| | | $OLD_MAP_ENDX[7]=14; |
| | | $OLD_MAP_ENDY[7]=100; |
| | | $NEW_MAP_NAME[7]="/world/world_121_117"; |
| | | $NEW_MAP_OFFX[7]=35; |
| | | $NEW_MAP_OFFY[7]=-13; |
| | | |
| $VERBOSE=0; | | $VERBOSE=0; |
| $error=0; | | $error=0; |