version 1.3 | | version 1.4 |
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These are Imperial bank (actually Scuds Bank) if you want to | | These are Imperial bank (actually Scuds Bank) if you want to |
add some banks to non-imperial cities (?) maybe consider making different | | add some banks to non-imperial cities (?) maybe consider making different |
scripts to and use a different currency and a new account database | | scripts to and use a different currency and a new account database |
so players can have other bank accout (bankdatabase="<your bank>Bank_DB") | | so players can have other bank account (bankdatabase="<your bank>Bank_DB") |
changing the bank notes is harder since it involves making a new arch, but | | changing the bank notes is harder since it involves making a new arch, but |
you should be able to do so with little problems. | | you should be able to do so with little problems. |
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Right now the only place to get imperial script is the bank. I think it is better | | Right now the only place to get imperial script is the bank. I think it is better |
to keep it this way and not use imperial script as treasure or make converters. | | to keep it this way and not use imperial script as treasure or make converters. |
Maybe on a rare occasion have imperials as a quest reward, but remember all Python | | Maybe on a rare occasion have imperials as a quest reward, but remember all Python |
studff should be optional. Do however consider using imperials for python gadgetry | | stuff should be optional. Do however consider using imperials for python gadgetry |
(like slot machines or other such optional gizmos), but only in the Imperial lands. | | (like slot machines or other such optional gizmos), but only in the Imperial lands. |
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Make sure you have updated the python_remove.py script to remove accounts when players quit | | Make sure you have updated the python_remove.py script to remove accounts when players quit |