Difference for python/casino/imperialslots.py from version 1.4 to 1.5


version 1.4 version 1.5
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Line 3
 #Standard type Imperial Slots  #Standard type Imperial Slots
 #FYI - This one uses an object for cointype and not the money code :)  #FYI - This one uses an object for cointype and not the money code :)
   
 import CFPython  import Crossfire
 import CFGamble  import CFGamble
 import CFItemBroker  import CFItemBroker
   
 activator=CFPython.WhoIsActivator()  activator=Crossfire.WhoIsActivator()
 activatorname=CFPython.GetName(activator)  activatorname=activator.Name
 whoami=CFPython.WhoAmI()  whoami=Crossfire.WhoAmI()
 #gets slot name and adds map name for unique jackpot  #gets slot name and adds map name for unique jackpot
 slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami)))   slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
 x=CFPython.GetXPosition(activator)  x=activator.X
 y=CFPython.GetYPosition(activator)  y=activator.Y
    
 cointype = "imperial" #What type of coin is this slotmachine using?   cointype = "imperial" #What type of coin is this slotmachine using?
 minpot = 200 #Minimum slot jackpot size   minpot = 200 #Minimum slot jackpot size
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Line 27
   
 Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)  Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
   
 object = CFPython.CheckInventory(activator,cointype)  object = activator.CheckInventory(cointype)
 if (object):  if (object):
     pay = CFItemBroker.Item(object).subtract(cost)      pay = CFItemBroker.Item(object).subtract(cost)
     if (pay):      if (pay):
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        results = Slots.spin(spinners)         results = Slots.spin(spinners)
        pay = 0         pay = 0
        pot = Slots.checkslot()         pot = Slots.checkslot()
        CFPython.Write('%s' %results, activator, 7)         activator.Write('%s' %results, 7)
        for item in results:         for item in results:
           #match all but one - pays out by coin e.g 3 to 1 or 4 to 1            #match all but one - pays out by coin e.g 3 to 1 or 4 to 1
           if results.count(item) == spinners-1:            if results.count(item) == spinners-1:
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Line 57
                 pay = 20                  pay = 20
              else:               else:
                 break                  break
              CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator)               activator.Write("%d %ss, a minor win!" %(spinners-1,item))
              payoff = cost*pay               payoff = cost*pay
              Slots.payoff(payoff)               Slots.payoff(payoff)
              id = CFPython.CreateObject(cointype, (x, y))               id = activator.Map.CreateObject(cointype, x, y)
              CFItemBroker.Item(id).add(payoff)               CFItemBroker.Item(id).add(payoff)
              if payoff == 1:               if payoff == 1:
                 message = "you win %d %s!" %(payoff,cointype)                  message = "you win %d %s!" %(payoff,cointype)
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              break               break
           elif results.count(item) == spinners:            elif results.count(item) == spinners:
              #all match - pays out as percent of pot               #all match - pays out as percent of pot
              CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator)               activator.Write('%d %ss, a Major win!' %(spinners,item))
              if item == "Dread":               if item == "Dread":
                 pay = .1                  pay = .1
              elif item == "Dragon":               elif item == "Dragon":
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                 pay = 1                  pay = 1
              payoff = pot*pay               payoff = pot*pay
              Slots.payoff(payoff)               Slots.payoff(payoff)
              id = CFPython.CreateObject(cointype, (x, y))               id = activator.Map.CreateObject(cointype, x, y)
              CFItemBroker.Item(id).add(payoff)               CFItemBroker.Item(id).add(payoff)
              if payoff == 1:               if payoff == 1:
                 message = "you win %d %s!" %(payoff,cointype)                  message = "you win %d %s!" %(payoff,cointype)
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              break               break
           else:            else:
              message = "Better luck next time!"               message = "Better luck next time!"
        CFPython.Write(message,activator)         activator.Write(message)
        CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator)         activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
     else:      else:
        CFPython.Write("Sorry, you do not have enough %ss" %(cointype),activator)         activator.Write("Sorry, you do not have enough %ss" %(cointype))
 else:  else:
    CFPython.Write("Sorry, you do not have any %ss" %(cointype),activator)     activator.Write("Sorry, you do not have any %ss" %(cointype))


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line(s) removed in v.1.4 
line(s) changed
 line(s) added in v.1.5

File made using version 1.96 of cvs2html by leaf at 2006-02-15 17:30