Difference for python/guilds/guildbuy.py from version 1.1 to 1.2


version 1.1 version 1.2
Line 1
 
Line 1
 import CFPython  import Crossfire
 import CFGuilds  import CFGuilds
   
 whoami=CFPython.WhoAmI()  whoami=Crossfire.WhoAmI()
 guildname=CFPython.GetEventOptions(whoami,1) # 1 is 'apply' event  guildname=Crossfire.ScriptParameters() # 1 is 'apply' event
   
 def find_player(object):  def find_player(object):
     while (CFPython.GetType(object) != 1) : #1 is type 'Player'      while (object.Type != 1) : #1 is type 'Player'
         object = CFPython.GetPreviousObject(object)          object = object.Above
         if not object:          if not object:
             return 0              return 0
     return object      return object
         
 activator=CFPython.WhoIsActivator()  activator=Crossfire.WhoIsActivator()
 map = CFPython.GetMap(activator)  map = activator.Map
   
 players = []  players = []
 names = []  names = []
   
 if (guildname):  if (guildname):
     #find players by coords      #find players by coords
     ob1=CFPython.GetObjectAt(map,33,24)      ob1=map.GetObjectAt(33,24)
     ob2=CFPython.GetObjectAt(map,33,26)      ob2=map.GetObjectAt(33,26)
     objects = [ob1, ob2]      objects = [ob1, ob2]
     for object in objects:      for object in objects:
         temp = find_player(object)          temp = find_player(object)
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     players.append(activator)      players.append(activator)
          
     for player in players:      for player in players:
         names.append(CFPython.GetName(player))          names.append(player.Name)
                  
     if len(players) == 3:      if len(players) == 3:
         print '%s,%s and %s found guild %s' %(names[0], names[1], names[2], guildname)          print '%s,%s and %s found guild %s' %(names[0], names[1], names[2], guildname)
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         for player, name in zip(players, names):          for player, name in zip(players, names):
             CFGuilds.CFGuild(guildname).add_member(name, 'GuildMaster')              CFGuilds.CFGuild(guildname).add_member(name, 'GuildMaster')
             guildmarker = CFPython.CreateInvisibleObjectInside(player, guildname)              guildmarker = CFPython.CreateInvisibleObjectInside(player, guildname)
             CFPython.SetName(guildmarker, guildname)              guildmarker.Name=guildname
             CFPython.SetSlaying(guildmarker, 'GuildMaster')              guildmarker.Slaying='GuildMaster'
   
             #teleport them              #teleport them
             CFPython.Teleport(player,map,int(11),int(16))              player.Teleport(map,int(11),int(16))
             message = "You have purchased the %s guild.  Rule it wisely.  (I would type 'save' right about now...)"              message = "You have purchased the %s guild.  Rule it wisely.  (I would type 'save' right about now...)"
                  
     else:      else:
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     print 'Guild Purchase Error: %s, %s' %(guildname, activatorname)      print 'Guild Purchase Error: %s, %s' %(guildname, activatorname)
     message = 'Guild Purchase Error, please notify a DM'      message = 'Guild Purchase Error, please notify a DM'
          
 CFPython.Write(message,whoami)  whoami.Write(message)
          


Legend:
line(s) removed in v.1.1 
line(s) changed
 line(s) added in v.1.2

File made using version 1.96 of cvs2html by leaf at 2006-02-15 17:33