Difference for python/items/positioning_system.py from version 1.1 to 1.2


version 1.1 version 1.2
Line 1
 
Line 1
 import CFPython  import Crossfire
   
 world_prefix = '/world/world_'  world_prefix = '/world/world_'
 world_len = len( world_prefix ) + len( 'xxx_xxx' )  world_len = len( world_prefix ) + len( 'xxx_xxx' )
 world_sep = '_'  world_sep = '_'
 world_map_size = 50  world_map_size = 50
   
 CFPython.SetReturnValue( 1 )  Crossfire.SetReturnValue( 1 )
   
 player = CFPython.WhoIsActivator()  player = Crossfire.WhoIsActivator()
 gps = CFPython.WhoAmI()  gps = Crossfire.WhoAmI()
 map = CFPython.GetMap( player )  map = player.Map
   
 if ( map == 0 ):  if ( map == 0 ):
  CFPython.CFWrite( 'You\'re lost in a vacuum!', player )   player.Write( 'You\'re lost in a vacuum!')
 else:  else:
  path = CFPython.GetMapPath( map )   path = map.Path
  if ( path.find( world_prefix ) != 0 ) or ( len( path ) != world_len ):   if ( path.find( world_prefix ) != 0 ) or ( len( path ) != world_len ):
  CFPython.Write( 'You can\'t position yourself here.', player )   player.Write( 'You can\'t position yourself here.' )
  else:   else:
  marked = CFPython.GetMarkedItem( player )   marked = player.MarkedItem
   
  if ( marked != gps ) and ( CFPython.GetFood( gps ) == 0 ):   if ( marked != gps ) and ( gps.Food == 0 ):
  CFPython.Write( 'You must fix the origin of the positioning system first!', player )   player.Write( 'You must fix the origin of the positioning system first!' )
  else:   else:
  coord = path.split( world_sep )   coord = path.split( world_sep )
  if ( len( coord ) != 3 ):   if ( len( coord ) != 3 ):
  CFPython.Write( 'Strange place, you can\'t position yourself...', player )   player.Write( 'Strange place, you can\'t position yourself...' )
  else:   else:
  map_x = int( coord[ 1 ] ) - 99   map_x = int( coord[ 1 ] ) - 99
  map_y = int( coord[ 2 ] ) - 99   map_y = int( coord[ 2 ] ) - 99
  x = map_x * world_map_size + CFPython.GetXPosition( player )   x = map_x * world_map_size + player.X
  y = map_y * world_map_size + CFPython.GetYPosition( player )   y = map_y * world_map_size + player.Y
   
  if ( marked == gps ):   if ( marked == gps ):
  CFPython.SetHP( gps, x )   gps.HP=x
  CFPython.SetSP( gps, y )   gps.SP=y
  CFPython.SetFood( gps, 1 )   gps.Food=1
  CFPython.Write( 'You reset the origin of the system.', player )   player.Write( 'You reset the origin of the system.' )
  else:   else:
  x = x - CFPython.GetHP( gps )   x = x - gps.HP
  y = y - CFPython.GetSP( gps )   y = y - gps.SP
  CFPython.Write( 'You are at %s:%s.'%( x, y ), player )   player.Write( 'You are at %s:%s.'%( x, y ))


Legend:
line(s) removed in v.1.1 
line(s) changed
 line(s) added in v.1.2

File made using version 1.96 of cvs2html by leaf at 2006-02-15 17:34