| version 1.3 | | version 1.4 |
|---|
| | |
| arch grass_only | | arch grass_only |
| y 13 | | y 13 |
| end | | end |
| | | arch silvercoin |
| | | nrof 12 |
| | | y 13 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| y 14 | | y 14 |
| end | | end |
| arch grass_only | | arch grass_only |
| y 14 | | y 14 |
| end | | end |
| | | arch sign |
| | | msg |
| | | Curiosity is it's own reward but a bit of money is nice too... |
| | | endmsg |
| | | y 14 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| y 15 | | y 15 |
| end | | end |
| | |
| x 1 | | x 1 |
| y 10 | | y 10 |
| end | | end |
| | | arch swall_1_1 |
| | | x 1 |
| | | y 10 |
| | | end |
| arch wwall_2_1_1 | | arch wwall_2_1_1 |
| x 1 | | x 1 |
| y 10 | | y 10 |
| | |
| x 1 | | x 1 |
| y 11 | | y 11 |
| end | | end |
| arch wwall_3_2 | | arch swall_1_2 |
| | | x 1 |
| | | y 11 |
| | | end |
| | | arch wwall_2_1_1 |
| x 1 | | x 1 |
| y 11 | | y 11 |
| end | | end |
| | |
| end | | end |
| arch mdoor_closed_1 | | arch mdoor_closed_1 |
| connected 88 | | connected 88 |
| | | dam 2 |
| x 2 | | x 2 |
| y 6 | | y 6 |
| end | | end |
| | |
| x 2 | | x 2 |
| y 8 | | y 8 |
| end | | end |
| | | arch button_small |
| | | connected 86 |
| | | x 2 |
| | | y 8 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| x 2 | | x 2 |
| y 9 | | y 9 |
| | |
| x 2 | | x 2 |
| y 9 | | y 9 |
| end | | end |
| | | arch ggate_closed |
| | | connected 86 |
| | | dam 1 |
| | | x 2 |
| | | y 9 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| x 2 | | x 2 |
| y 10 | | y 10 |
| | |
| x 2 | | x 2 |
| y 10 | | y 10 |
| end | | end |
| arch clock | | arch button_small |
| no_pick 1 | | connected 86 |
| x 2 | | x 2 |
| y 10 | | y 10 |
| end | | end |
| | |
| x 2 | | x 2 |
| y 11 | | y 11 |
| end | | end |
| arch wwall_2_1_2 | | arch carrot |
| x 2 | | x 2 |
| y 11 | | y 11 |
| end | | end |
| | |
| x 2 | | x 2 |
| y 13 | | y 13 |
| end | | end |
| | | arch sign |
| | | msg |
| | | Food is good stuff you need to keep healthy. |
| | | You eat food by applying it. |
| | | endmsg |
| | | x 2 |
| | | y 13 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| x 2 | | x 2 |
| y 14 | | y 14 |
| | |
| x 3 | | x 3 |
| y 9 | | y 9 |
| end | | end |
| | | arch swall_1_4 |
| | | x 3 |
| | | y 9 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| x 3 | | x 3 |
| y 10 | | y 10 |
| | |
| x 3 | | x 3 |
| y 10 | | y 10 |
| end | | end |
| arch dungeon_magic | | arch cabbage |
| x 3 | | x 3 |
| y 11 | | y 10 |
| end | | end |
| arch woodfloor2 | | arch dungeon_magic |
| x 3 | | x 3 |
| y 11 | | y 11 |
| end | | end |
| arch wwall_2_1_2 | | arch woodfloor2 |
| x 3 | | x 3 |
| y 11 | | y 11 |
| end | | end |
| | |
| x 3 | | x 3 |
| y 12 | | y 12 |
| end | | end |
| | | arch water |
| | | x 3 |
| | | y 12 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| x 3 | | x 3 |
| y 13 | | y 13 |
| | |
| x 3 | | x 3 |
| y 13 | | y 13 |
| end | | end |
| | | arch food |
| | | x 3 |
| | | y 13 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| x 3 | | x 3 |
| y 14 | | y 14 |
| | |
| x 4 | | x 4 |
| y 7 | | y 7 |
| end | | end |
| | | arch sign |
| | | name Gates and doors |
| | | msg |
| | | Some doors and gates actually swing open |
| | | and by triggering a (sometimes hidden)button or switch. |
| | | Be careful not to stand in the way when they swing |
| | | close again...Ouch. |
| | | endmsg |
| | | walk_on 1 |
| | | fly_on 1 |
| | | x 4 |
| | | y 7 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| x 4 | | x 4 |
| y 8 | | y 8 |
| | |
| x 4 | | x 4 |
| y 9 | | y 9 |
| end | | end |
| | | arch swall_2_2_3 |
| | | x 4 |
| | | y 9 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| x 4 | | x 4 |
| y 10 | | y 10 |
| | |
| x 4 | | x 4 |
| y 10 | | y 10 |
| end | | end |
| | | arch swall_1_2 |
| | | x 4 |
| | | y 10 |
| | | end |
| | | arch wwall_1_1 |
| | | x 4 |
| | | y 10 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| x 4 | | x 4 |
| y 11 | | y 11 |
| | |
| x 4 | | x 4 |
| y 11 | | y 11 |
| end | | end |
| arch wwall_2_1_2 | | arch wwall_3_2 |
| x 4 | | x 4 |
| y 11 | | y 11 |
| end | | end |
| | |
| x 4 | | x 4 |
| y 12 | | y 12 |
| end | | end |
| arch guildmaster | | arch wwall_2_1_1 |
| name Manu | | |
| msg | | |
| @match * | | |
| Hello, | | |
| I will teach you how to use | | |
| keybindings. There are two ways | | |
| to do so. The first is to use the | | |
| keybinding window provided | | |
| with your client (see documentation | | |
| of client for additional help). | | |
| The second is to use the command | | |
| 'bind <command>'. Your client | | |
| will then ask you to push the key | | |
| you want to associate with | | |
| <command>. | | |
| Let's try and example. type | | |
| the command | | |
| --------- | | |
| bind apply | | |
| --------- | | |
| and push the key 'a' when your | | |
| client asks for a key. Is it done? | | |
| Congratulation, you have done | | |
| your first keybinding! Now each | | |
| time you push the key 'a' you | | |
| will apply an item on the ground. | | |
| endmsg | | |
| title crazy key binder | | |
| weight 5000000 | | |
| randomitems none | | |
| monster 0 | | |
| friendly 1 | | |
| stand_still 1 | | |
| resist_physical 100 | | |
| resist_magic 100 | | |
| x 4 | | x 4 |
| y 12 | | y 12 |
| end | | end |
| | |
| x 4 | | x 4 |
| y 13 | | y 13 |
| end | | end |
| | | arch wwall_2_1_1 |
| | | x 4 |
| | | y 13 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| x 4 | | x 4 |
| y 14 | | y 14 |
| | |
| x 4 | | x 4 |
| y 14 | | y 14 |
| end | | end |
| arch wwall_2_1_2 | | arch swall_0 |
| | | x 4 |
| | | y 14 |
| | | end |
| | | arch wwall_3_1 |
| x 4 | | x 4 |
| y 14 | | y 14 |
| end | | end |
| | |
| x 5 | | x 5 |
| y 12 | | y 12 |
| end | | end |
| | | arch guildmaster |
| | | name Manu |
| | | msg |
| | | @match * |
| | | Hello, |
| | | I will teach you how to use |
| | | keybindings. There are two ways |
| | | to do so. The first is to use the |
| | | keybinding window provided |
| | | with your client (see documentation |
| | | of client for additional help). |
| | | The second is to use the command |
| | | 'bind <command>'. Your client |
| | | will then ask you to push the key |
| | | you want to associate with |
| | | <command>. |
| | | Let's try and example. type |
| | | the command |
| | | --------- |
| | | bind apply |
| | | --------- |
| | | and push the key 'a' when your |
| | | client asks for a key. Is it done? |
| | | Congratulation, you have done |
| | | your first keybinding! Now each |
| | | time you push the key 'a' you |
| | | will apply an item on the ground. |
| | | endmsg |
| | | title crazy key binder |
| | | weight 5000000 |
| | | randomitems none |
| | | monster 0 |
| | | friendly 1 |
| | | stand_still 1 |
| | | resist_physical 100 |
| | | resist_magic 100 |
| | | x 5 |
| | | y 12 |
| | | end |
| arch dungeon_magic | | arch dungeon_magic |
| x 5 | | x 5 |
| y 13 | | y 13 |
| | |
| Beds to reality | | Beds to reality |
| endmsg | | endmsg |
| walk_on 1 | | walk_on 1 |
| | | fly_on 1 |
| x 7 | | x 7 |
| y 10 | | y 10 |
| end | | end |
| | |
| msg | | msg |
| Doors and keys. | | Doors and keys. |
| endmsg | | endmsg |
| | | walk_on 1 |
| | | fly_on 1 |
| x 11 | | x 11 |
| y 10 | | y 10 |
| end | | end |
| | |
| can only be opened with special keys... | | can only be opened with special keys... |
| endmsg | | endmsg |
| walk_on 1 | | walk_on 1 |
| | | fly_on 1 |
| x 15 | | x 15 |
| y 9 | | y 9 |
| end | | end |