| Protocol: | pserver | User: | anonymous |
| Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
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Filename: banksay.py | |||
| Revision 1.12 | akirschbaum | 2005/11/10 21:41:28 | +88 -51 |
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Bug fixes: make it work with with new Python plugin, do not make it talk to itself, prevent abuse with out of range amounts; make source-code formatting consistent. | |||
| Show difference between Revision 1.11 and 1.12 | |||
| Revision 1.11 | gros | 2005/10/18 18:13:28 | +15 -15 |
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Update of the maps for CFPython version 2.0. Update of the IPO-related scripts. Gros - 18/10/2005 | |||
| Show difference between Revision 1.10 and 1.11 | |||
| Revision 1.10 | akirschbaum | 2005/03/09 22:24:47 | +1 -1 |
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Fix deposit option. | |||
| Show difference between Revision 1.9 and 1.10 | |||
| Revision 1.9 | akirschbaum | 2005/03/09 20:12:45 | +1 -1 |
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Fix spelling error. | |||
| Show difference between Revision 1.8 and 1.9 | |||
| Revision 1.8 | temitchell | 2004/12/06 04:48:05 | +0 -4 |
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- remove item scripts long ago moved into items - update scripts to remove path (init script does it for us) | |||
| Show difference between Revision 1.7 and 1.8 | |||
| Revision 1.7 | temitchell | 2004/08/28 00:19:24 | +2 -1 |
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- change path finding to use os.path - hopefully this will fix these scripts for the (new) windows server - CFgetPaths is now dead and will be removed - change your scripts if you use it. | |||
| Show difference between Revision 1.6 and 1.7 | |||
| Revision 1.6 | temitchell | 2003/10/25 02:20:08 | +12 -8 |
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- fixed issue with slotmachines where items created reset number of existing items in the same space. (using itemborker to set number of items add or remove as a safer way to manage this.) - touched up bank dialogue (and incorporated itembroker code) | |||
| Show difference between Revision 1.5 and 1.6 | |||
| Revision 1.5 | temitchell | 2003/10/09 04:28:09 | +1 -1 |
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- oops forgot the decimal that made the serbice charges work. | |||
| Show difference between Revision 1.4 and 1.5 | |||
| Revision 1.4 | temitchell | 2003/10/06 03:41:36 | +18 -18 |
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-fix banksay.py (was a small issue with a missing =) -add reusable script for adding/removing items -add two new slotmachines -add an insult generator | |||
| Show difference between Revision 1.3 and 1.4 | |||
| Revision 1.3 | temitchell | 2003/09/28 21:49:46 | +3 -3 |
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- minor change to allow multiple bank databases (not advising that happen, but the bank class should be as modular as possible IMHO) and so I did it. Added README from unlinked with changes | |||
| Show difference between Revision 1.2 and 1.3 | |||
| Revision 1.2 | temitchell | 2003/09/28 16:49:09 | +53 -15 |
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- touchups for banking system Bank now uses imperials (1000 gold) for withdrawls and can do enchanges of currency to platinum. Added a cleanup routine in the python_remove script to delete account when players quit. A transaction fee was implemented for deposits (default 5%) requires use of new arch "imperial" (bank notes with no intrinsic value) | |||
| Show difference between Revision 1.1 and 1.2 | |||
| Revision 1.1 | temitchell | 2003/07/25 05:27:20 | None |
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- breaking out seen into it's own script, the bank stuff into it's own script and removing the part if the seen command that hands out players IP addresses to other players. | |||