| Protocol: | pserver | User: | anonymous |
| Machine: | cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
|
Filename: world_121_116 | |||
| Revision 1.22 | cavesomething | 2006/02/01 14:47:10 | +1 -1 |
|
change the scale on world maps to one chain per tile | |||
| Show difference between Revision 1.21 and 1.22 | |||
| Revision 1.21 | mikeeusa | 2005/12/16 19:27:36 | +14 -34 |
|
Adding navarish capitalhold to navar | |||
| Show difference between Revision 1.20 and 1.21 | |||
| Revision 1.20 | mikeeusa | 2005/12/16 19:22:55 | +20 -2 |
|
Adding navarish capitalhold to navar | |||
| Show difference between Revision 1.19 and 1.20 | |||
| Revision 1.19 | mikeeusa | 2005/12/16 19:16:52 | +10 -6 |
|
Adding navarish capitalhold to navar | |||
| Show difference between Revision 1.18 and 1.19 | |||
| Revision 1.18 | mikeeusa | 2005/12/16 19:01:59 | +1440 -402 |
|
Adding navarish capitalhold to navar | |||
| Show difference between Revision 1.17 and 1.18 | |||
| Revision 1.17 | akirschbaum | 2005/12/11 10:01:24 | +4 -4 |
|
Convert absolute map tiling paths to relative paths. | |||
| Show difference between Revision 1.16 and 1.17 | |||
| Revision 1.16 | akirschbaum | 2005/12/08 18:02:10 | +4 -4 |
|
Remove '//' from path names. | |||
| Show difference between Revision 1.15 and 1.16 | |||
| Revision 1.15 | mikeeusa | 2005/11/26 23:58:08 | +7 -8 |
|
More theater stuff for navar | |||
| Show difference between Revision 1.14 and 1.15 | |||
| Revision 1.14 | akirschbaum | 2005/09/15 21:27:29 | +4 -4 |
|
Hide magic mouths and invisible exits below floor to prevent detection by show invisible. | |||
| Show difference between Revision 1.13 and 1.14 | |||
| Revision 1.13 | ryo_saeba | 2005/03/15 21:44:51 | +1 -0 |
|
Applied patch #1145089 (cavesomething) to add region support | |||
| Show difference between Revision 1.12 and 1.13 | |||
| Revision 1.12 | temitchell | 2005/02/28 05:55:19 | +2331 -2325 |
|
-modify Navar maps to use new style walls and buildings (thanks to Mitch Obrian). -move ship to Wolfsburg from Scorn to Navar -remember to update your arches... | |||
| Show difference between Revision 1.11 and 1.12 | |||
| Revision 1.11 | temitchell | 2005/01/22 21:18:45 | +193 -6 |
|
Add a few random low level 'sporting' caves near Navar. | |||
| Show difference between Revision 1.10 and 1.11 | |||
| Revision 1.10 | temitchell | 2004/06/14 00:57:04 | +14 -21 |
|
- apply same type of fix to Navar as was applied to gatehouse in Scorn to prevent spells propagating into the city (add a wall basically) | |||
| Show difference between Revision 1.9 and 1.10 | |||
| Revision 1.9 | temitchell | 2003/12/14 23:25:02 | +7 -7 |
|
- Add temple for gorokh in Navar (right beside the casino infernal - how handy...) | |||
| Show difference between Revision 1.8 and 1.9 | |||
| Revision 1.8 | temitchell | 2003/11/01 21:48:50 | +663 -8 |
|
- add links to new temples - add no magic to city streets | |||
| Show difference between Revision 1.7 and 1.8 | |||
| Revision 1.7 | temitchell | 2003/10/06 03:49:51 | +5 -3 |
|
- add link to casino infernal in Navar | |||
| Show difference between Revision 1.6 and 1.7 | |||
| Revision 1.6 | temitchell | 2003/06/18 04:43:30 | +17 -17 |
|
- change wasteland to impassable mountains, 12001-16000 ft mountain4, 16001+ mountain5 | |||
| Show difference between Revision 1.5 and 1.6 | |||
| Revision 1.5 | temitchell | 2002/11/03 23:11:23 | +40 -34 |
|
modified inn lighting (removed redundant lights) added streetlights to Navar fixed map tiling info for Navar and Scorn finished up the river in Navar | |||
| Show difference between Revision 1.4 and 1.5 | |||
| Revision 1.4 | temitchell | 2002/10/28 07:05:19 | +50 -99 |
|
Made the main road wider (except the mountain underpass to darcap). added folder inn_and_outpost for standalone buildings on the worldmap added Hermes Inn between Navar and Scorn added some buildings (unlinked as yet) along the road (and a small mining town near the mountain underpass to darcap) Most worldmaps have not been changed, but are showing up on this list because I swapped mountain2 for mountain4 then back again and this seems to be showing up as a change. | |||
| Show difference between Revision 1.3 and 1.4 | |||
| Revision 1.3 | mwedel | 2002/09/16 05:44:51 | +2388 -2440 |
|
Add dtabb (darcap) maps. Update world maps to add a road to darcap from navar_city. Update some signs. Add some low level maps from dtabb to be around scorn - that makes more sense. Many of the guild maps updated because the link to darcap now leads someplace. Add an underworld directory. MSW 2002-09-15 | |||
| Show difference between Revision 1.2 and 1.3 | |||
| Revision 1.2 | mwedel | 2002/06/03 07:24:39 | +623 -506 |
|
Add navar_city to maps, with road connecting to scorn. Fix some broken exits in brest. MSW 2002-06-02 | |||
| Show difference between Revision 1.1 and 1.2 | |||
| Revision 1.1 | mwedel | 2001/12/18 06:44:44 | None |
|
Initial import of new world. See the Info/README for more information. This import is largely as generated by the program, but I have placed scorn onto it. MSW 2001-12-17 | |||