Difference for ./ChangeLog from version 1.127 to 1.128


version 1.127 version 1.128
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 Changes for CVS:  Changes for CVS:
   
   server/attack.c: Add scare_creature() function, which sets FLAG_SCARED
      and also sets up appropriate enemy.  Clean up some formatting in
      other functions, and fix friendly fire - move it out of the loop for
      all attacktypes (can be after we have figured out max damage).  Also,
      has a bug where if an attach wasn't doing any damage, friendly fire could
      actually make it do damage (eg, fear spell).
   server/player.c: Fix up flee_player() to be map tile aware.  Also, add
      call to flee_player() in handle_newcs_player() so player will run away.
   MSW 2004-03-24
   
 server/attack.c: Add missing skill=NULL in kill_object() - can be rare  server/attack.c: Add missing skill=NULL in kill_object() - can be rare
    cases where the proper skill can't be found.     cases where the proper skill can't be found.
 server/move.c: Fix push_object() so that it also updates the pushers/  server/move.c: Fix push_object() so that it also updates the pushers/


Legend:
line(s) removed in v.1.127 
line(s) changed
 line(s) added in v.1.128

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