version 1.11 | | version 1.12 |
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| | |
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Changes for CVS: | | Changes for CVS: |
| | |
| | Experience cleanup - the main functional change is that no upper limit of |
| | exp in an individual skill, save for the limit that there is an upper |
| | limit of total exp a player can have. Thus, if a player concentrates |
| | complete in one skill, he could get to level 110 in it. A lot of |
| | code cleanup was done - so much had gotten added to the exp code that it |
| | was a real mess. |
| | common/living.c: re-arrange some of the code, so all the exp related |
| | functions are together. remove adjust_exp(), change check_dm_add_exp_to_obj() |
| | to check_exp_adjust. Add new functions add_player_exp(), check_exp_loss(), |
| | check_exp_add(), subtract_player_exp(). |
| | include/libproto.h: rebuilt. |
| | server/c_wiz.c: Update command_addexp() to use new exp functions. |
| | server/gods.c: Update lose_priest_exp() to use new exp functions. |
| | MSW 2002-10-11 |
| | |
configure, configure.ac: Remove --enable-old-layout option - that is more than | | configure, configure.ac: Remove --enable-old-layout option - that is more than |
3+ years old now. Add --enable-dmalloc option so code can be compiled | | 3+ years old now. Add --enable-dmalloc option so code can be compiled |
with dmalloc debugging without needing to change/rebuild the configure | | with dmalloc debugging without needing to change/rebuild the configure |