Difference for ./ChangeLog from version 1.12 to 1.13


version 1.12 version 1.13
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 Changes for CVS:  Changes for CVS:
   
   Minor bugfixes:
   common/living.c: Fix it so that if you die, you won't _gain_ exp in any
     skills - could happen if new table is harder - 3 level loss could still
     mean having higher exp total.
   common/map.c: Fix on_same_map so check to see if either object has null
     map value - prevents crashes.
   MSW 2002-10-13
   
   
 Experience cleanup - the main functional change is that no upper limit of   Experience cleanup - the main functional change is that no upper limit of
    exp in an individual skill, save for the limit that there is an upper     exp in an individual skill, save for the limit that there is an upper
    limit of total exp a player can have.  Thus, if a player concentrates     limit of total exp a player can have.  Thus, if a player concentrates


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line(s) changed
 line(s) added in v.1.13

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