version 1.12 | | version 1.13 |
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Changes for CVS: | | Changes for CVS: |
| | |
| | Minor bugfixes: |
| | common/living.c: Fix it so that if you die, you won't _gain_ exp in any |
| | skills - could happen if new table is harder - 3 level loss could still |
| | mean having higher exp total. |
| | common/map.c: Fix on_same_map so check to see if either object has null |
| | map value - prevents crashes. |
| | MSW 2002-10-13 |
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| | |
Experience cleanup - the main functional change is that no upper limit of | | Experience cleanup - the main functional change is that no upper limit of |
exp in an individual skill, save for the limit that there is an upper | | exp in an individual skill, save for the limit that there is an upper |
limit of total exp a player can have. Thus, if a player concentrates | | limit of total exp a player can have. Thus, if a player concentrates |