version 1.146 | | version 1.147 |
---|
| | |
------------------------------------------------------------------------------ | | ------------------------------------------------------------------------------ |
Changes for CVS: | | Changes for CVS: |
| | |
| | common/item.c: describe_monster() - print luck when describing players (fixex |
| | perceive self not showing luck) |
| | server/attack.c: kill_object() - don't give player exp if he kills himself - |
| | compare owner against what was killed, not the hitter. |
| | server/pets.c: summon_object() - move breaking out for last treasurelist |
| | after we set the last valid treasurelist - otherwise, the list entry for |
| | the treasurelist was never used. Change summoned creatures so that |
| | the items they have are god given, and thus disappear when they |
| | are killed - prevents players from summoning and then looting their pets. |
| | server/spell_attack.c: explode_bullet() - Get owner of the spell so that we |
| | can properly tailor the explosion portion of the spell for the god |
| | of the worshipper. |
| | MSW 2004-05-03 |
| | |
server/shop.c: patch from Andreas Kirschbaum for Windows compilation. | | server/shop.c: patch from Andreas Kirschbaum for Windows compilation. |
server/spell_effect.c: patch from Andreas Kirschbaum for Windows compilation. | | server/spell_effect.c: patch from Andreas Kirschbaum for Windows compilation. |
Ryo 2004-05-03 | | Ryo 2004-05-03 |