Difference for ./ChangeLog from version 1.207 to 1.208


version 1.207 version 1.208
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 Changes for CVS:  Changes for CVS:
   
   Fix some bugs I introduced in my last commit.
   common/map.c: Add back in call to sum_weight that got removed when removing
      the object checking code.
   common/treasure.c: Have fix_generated_item() blank out the randomitems
      field after it has created treasure.
   server/apply.c: Only clear randomitems after create_treasure() - don't
      presume it should get blanked out for other reasons - with change
      to treasure.c above, this should be more reliable and fix starting
      skill issue, as randomitems was getting blanked out for CLASS object.
   server/main.c: Change processing of players a little - found crash where
      autosave was called for a removed player (map had got swapped out) -
      don't do autosave logic if player is removed.  Move the autosave code
      to after the players action, so that can just have a single check of
      removed status.
   MSW 2004-10-17
   
 include/sproto.h, server/egoitem.c: Change create_artifact() to return whether  include/sproto.h, server/egoitem.c: Change create_artifact() to return whether
    the artifact was created.     the artifact was created.
 server/plugins.c: Change CFWCreateArtifact()/HOOK_CREATEARTIFACT to return  server/plugins.c: Change CFWCreateArtifact()/HOOK_CREATEARTIFACT to return


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