version 1.219 | | version 1.220 |
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Changes for CVS: | | Changes for CVS: |
| | |
| | Applied patch 1001079 - make alchemy books say what skill & equipment |
| | is needed - by Kevin Rudat. |
| | common/readable.c: Update code that generates book title, contents |
| | to denote what skill and equipment is needed. |
| | random_maps/{random_map.c, reader.l, reader.c}, server/main.c: |
| | Remove generate_treasure_now as an option |
| | for random maps - none are using delayed treasure, and IMO, if someone |
| | did, it would horribly break things, so it should never be used - given |
| | that, no reason to leave the code there. |
| | server/main.c: Add additional debugging for process events on removed |
| | objects - trying to track down occasional disease crash. |
| | server/time.c: Fix crash in move_player_mover() - it was never map tile |
| | aware, but even more so, appears to have always been broken if the |
| | player move tried to push the player off the edge of a map. Check |
| | for out of map condition, as well as make it map tile aware. |
| | MSW 2004-12-28 |
| | |
Applied patches #1086095 and 1088385 courtesy Salathar: | | Applied patches #1086095 and 1088385 courtesy Salathar: |
common/map.c: hidden DM is non blocking | | common/map.c: hidden DM is non blocking |
server/c_chat: can't do emotions towards hidden DMs. Player's emotions | | server/c_chat: can't do emotions towards hidden DMs. Player's emotions |