Difference for ./ChangeLog from version 1.23 to 1.24


version 1.23 version 1.24
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 Changes for CVS:  Changes for CVS:
   
   server/weather.c:
   More weather routines:
   
   Now the game will attempt to completely reformat the world, and modify it
   with the weather and elevation.  When dynamiclevel is set to 5 or above,   
   the game looks at each tile, and the weather conditions present in that
   tile.  It then consults a table of different terrain types, and what
   conditions they prefer to grow under.  If the conditions match the spot,   
   and there is nothing special about the spot (like a house, or a road),   
   then we drop the new tile type on the overlay map on that location.
   
   Tuning of this can be done at the top of weather.c, by changing the
   weather_tile array.
   
   Also.. add a feather_map() routine which tries to break up the blockiness
   of some of the weather effects by spreading the tiles around.
   
   This code works.. but needs tuning, and probably a little more testing.
   Some of the conditions for the various tiles really need to be looked at,   
   and fiddled with.
   garbled 2002-12-08
   
 common/exp.c: Fix bug were drain attacks added exp.  common/exp.c: Fix bug were drain attacks added exp.
 MSW 2002-12-05  MSW 2002-12-05
   


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