Difference for ./ChangeLog from version 1.260 to 1.261


version 1.260 version 1.261
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 Changes for CVS:  Changes for CVS:
   
   This change makes it so that the smoothing information is pushed to the client
   (if the client is using smoothing) instead of a process were we tell the
   client the smoothlevel and the client then has to request the face info for
   smoothing.  If we know the client wants the info, much easier to push it to
   the client.  This simplifies the client code (doesn't have to keep track
   of what is requests).  It also fixes the 'problem' that when you join the
   game, you get a few frames with no smoothing and then the smoothing shows
   up, which seems a bit odd.  My testing shows that old clients that want
   smoothing use this new logic withouth any problems.
   --
   common/image.c: add smooth_face default so that we don't have to look it
     up everytime.
   include/define.h: Add SMOOTH_FACE_NAME used by image.c
   include/global.h: Add smooth_face extern declaration.
   include/newserver.h: Update comment on what faces_sent is used for,
      add NS_FACESENT_* values which determines what info for the face was
      sent.
   socket/image.c, socket/init.c, socket/item.c: Update faces_sent checks/set
       to check against NS_FACESENT bitmask.
   socket/request.c: Update faces_sent as mentioned above.  And SendSmooth(),
      rewrite AskSmooth() to use SendSmooth().  Modify update_smooth()
      to send smoothing information to the client.
   MSW 2005-03-19
   
 common/map.c: Clean up if statement ins blocked_link() which caused warning  common/map.c: Clean up if statement ins blocked_link() which caused warning
    messages - broke it apart to make it a little clear.  Add check for     messages - broke it apart to make it a little clear.  Add check for
    premature end of map header - make code more resilent in case of truncated     premature end of map header - make code more resilent in case of truncated


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line(s) removed in v.1.260 
line(s) changed
 line(s) added in v.1.261

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