Difference for ./ChangeLog from version 1.30 to 1.31


version 1.30 version 1.31
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 Changes for CVS:  Changes for CVS:
   
   common/item.c: Add 'unidentified' to display of examined items if the
      item has not been identified.  Only display spell regen penalty
      for armour if there is in fact a penalty.
   lib/archetypes: rebuilt for updated demon speed, pick up other new archs.
   lib/animations, lib/bmaps lib/bmaps.paths lib/crossfire.0 lib/crossfire.1
   lib/faces: rebuilt
   server/main.c: Name random maps based on final map component (if available)
      or map they are spawned from - this gives so clue in 'who' command
      where the players really are.
   server/monster.c: Fix code that would cause monsters to ignore golems/
      avatars.
   server/pets.c: Clean up a few warnings, fix bug in pet_move that caused
      crashes - owner of a pet isn't always a player.
   server/player.c: Remove on_same_map check - can_detect_monster also
      performed check, so no need to have extra call.
   server/spell_effect.c: modify alchemy to properly deal with tiled maps,
      change behavior for spells that block view - they no longer block
      alchemy, but spaces that block magic will.
   MSW 2002-01-05
   
 TODO - add notes about item damage - clear it out of my mailbox.  TODO - add notes about item damage - clear it out of my mailbox.
 common/loader.l, loader.c: Add check at load time to see if monsters  common/loader.l, loader.c: Add check at load time to see if monsters
    hp is higher than its maxhp and print a debug message if so.     hp is higher than its maxhp and print a debug message if so.


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line(s) removed in v.1.30 
line(s) changed
 line(s) added in v.1.31

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