version 1.30 | | version 1.31 |
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| | |
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Changes for CVS: | | Changes for CVS: |
| | |
| | common/item.c: Add 'unidentified' to display of examined items if the |
| | item has not been identified. Only display spell regen penalty |
| | for armour if there is in fact a penalty. |
| | lib/archetypes: rebuilt for updated demon speed, pick up other new archs. |
| | lib/animations, lib/bmaps lib/bmaps.paths lib/crossfire.0 lib/crossfire.1 |
| | lib/faces: rebuilt |
| | server/main.c: Name random maps based on final map component (if available) |
| | or map they are spawned from - this gives so clue in 'who' command |
| | where the players really are. |
| | server/monster.c: Fix code that would cause monsters to ignore golems/ |
| | avatars. |
| | server/pets.c: Clean up a few warnings, fix bug in pet_move that caused |
| | crashes - owner of a pet isn't always a player. |
| | server/player.c: Remove on_same_map check - can_detect_monster also |
| | performed check, so no need to have extra call. |
| | server/spell_effect.c: modify alchemy to properly deal with tiled maps, |
| | change behavior for spells that block view - they no longer block |
| | alchemy, but spaces that block magic will. |
| | MSW 2002-01-05 |
| | |
TODO - add notes about item damage - clear it out of my mailbox. | | TODO - add notes about item damage - clear it out of my mailbox. |
common/loader.l, loader.c: Add check at load time to see if monsters | | common/loader.l, loader.c: Add check at load time to see if monsters |
hp is higher than its maxhp and print a debug message if so. | | hp is higher than its maxhp and print a debug message if so. |