Difference for ./ChangeLog from version 1.31 to 1.32


version 1.31 version 1.32
Line 17
 
Line 17
 ------------------------------------------------------------------------------  ------------------------------------------------------------------------------
 Changes for CVS:  Changes for CVS:
   
   Bulk of this commit is to improve code for tiled maps - replace
   wall/blocks_magic/blocks_cleric, etc with get_map_flags which
   also does map tiling translation as needed.  This should fix a lot
   of the bugs related to map tiling (there are sure to be more out
   there - all the get_map_ob still need to be checked).
   Other changes - many spells stopped progressing on spaces that
   blocked view - that is now removed - didn't make a lot of sense.
   Other fixes - some cleric spells (eg, word of recall) checked to
   see if magic was prohibited, didn't check to see if cleric
   was prohibited.
   Clean up some bugs in the lighting code that would cause erroneous
   results.  Also, allow players to see immediately around them on
   outdoor maps no matter how dark the map really is - behaviour
   on indoor maps is the same.
   Lots of code reformatted, and lots of obsoleted/dead code removed.
   Add max range to dimension door.
   Fix magic map - got broken when the layer stuff was redone - was
   not showing proper colors.  IT also works sensibly on tiled maps
   now - rather than display based on the map, it gives the player a
   50x50 area centered on where the player is.
   Change fire_bow - move special player fire modes into own function -
   makes code much cleaner.
   Hopefully this fixes more bugs than it introduces.
   common/los.c, common/map.c, common/object.c, crossedit/Edit.c,
   include/libproto.h, include/sockproto.h, include/map.h,
   include/spellist.h, include/sproto.h, random_maps/treasure.c,
   random_maps/wall.c, server/attack.c, server/c_misc.c,
   server/c_wiz.c, server/disease.c, server/main.c, server/monster.c,
   server/pets.c, server/player.c, server/rune.c, server/shop.c,
   server/skill_util.c, server/skills.c, server/spell_effect.c,
   server/spell_util.c, server/time.c, socket/info.c: See note above
   server/apply.c: Limit number of times weapon can be enchanted so
      that it won't overflow item_power.  Modify enchant armor
      to enchant as normal armor is enchanted, also only allows one
      item to be enchanted.
   MSW 2002-01-07
   
 common/item.c: Add 'unidentified' to display of examined items if the  common/item.c: Add 'unidentified' to display of examined items if the
    item has not been identified.  Only display spell regen penalty     item has not been identified.  Only display spell regen penalty
    for armour if there is in fact a penalty.     for armour if there is in fact a penalty.


Legend:
line(s) removed in v.1.31 
line(s) changed
 line(s) added in v.1.32

File made using version 1.98 of cvs2html by leaf at 2011-07-21 16:51