Difference for ./ChangeLog from version 1.361 to 1.362


version 1.361 version 1.362
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 Changes for CVS:  Changes for CVS:
   
   Fix player weapon speed/speed.  There are a few bugs this fixes:
   1) when player hit something, a has_hit field was set to true, to denote
      they hit something and to use weapon speed. However, this was only
      cleared when player issued a command.  Thus, if you are running
      and hit something, you'd continue at weapon_speed pace until you
      needed to change direction.
   2) Because has_hit was used, this basically put in a 1 tick lag - you'd hit
      something, but not until objects were processed and speed given would
      you get your extra speed.  Likewise, after you killed something, you'd
      get your burst of speed for the next tick also.
   --
   server/main.c: Clear has_hit, change function to only do bounds checking,
      not actually do weapon_speed adjustments.
   server/player.c:  Give player speed boost when they hit something.
   MSW 2005-08-28
   
 Add patch #1274385 by Kevin Rudat to make crossedit draw floors on tiles with  Add patch #1274385 by Kevin Rudat to make crossedit draw floors on tiles with
 items.  items.
 crossedit/CrEdit.c: Add call to update_position() in UpdatePosition().  crossedit/CrEdit.c: Add call to update_position() in UpdatePosition().


Legend:
line(s) removed in v.1.361 
line(s) changed
 line(s) added in v.1.362

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