Difference for ./ChangeLog from version 1.35 to 1.36


version 1.35 version 1.36
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 Changes for CVS:  Changes for CVS:
   
   New materialtype system for crossfire.  Based in concept on my original
   design, but rewritten from scratch to make it easily extensible.
   
   In a nutshell:
   
   Each of the old materialtypes (metal, glass, stone, wood) are now a class
   of materials.  When an item in the game is created, if it does not have a
   specific materialname of it's own, a materialname is generated randomly
   from the matching entries in the "lib/materials" file.  This file
   contains all of the saving throws, and other material specific
   modifications for each of the expanded materials.
   
   Materials can be manually specified in the arch with the "materialname"
   directive.  Such as the gold coins, which are specified to be made of,
   you guessed it, gold.
   
   Saving throws have been slightly rewritten to use the new materialtypes,
   and a few other minor details associated with materialtypes have been
   patched up.
   
   Adding a new type of stone or wood, is as simple as adding a new entry in
   the lib/materials file.  The game will automatically start distributing
   them around randomly.
   garbled 2003-01-29
   
 Various bug fixes:  Various bug fixes:
 common/item.c: If nrof of an item is 0, have it print singular name and  common/item.c: If nrof of an item is 0, have it print singular name and
    not plural name.     not plural name.


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