version 1.46 | | version 1.47 |
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Changes for CVS: | | Changes for CVS: |
| | |
| | More bugfixes: |
| | server/c_wiz.c: Fix reset command - while it deleted the maps, it made things |
| | so that it never got removed from the map listing - instead, just let |
| | flush_old_maps do most of the work. |
| | server/main.c: If player tries to enter a random map that has been reset |
| | and that we have no informatino about (eg, going up in a dungeon), |
| | just say the exit is closed instead of making a completely random map |
| | that usually isn't in keeping with the dungeon (and still won't lead |
| | outdoors) |
| | server/move.c: In move_teleporter(), change it so that if a player uses |
| | a shop map yet there is no place to put the player, just drop him on |
| | top of a monster - this fixes problem of players getting trapped inside |
| | of shops in random dungeons. |
| | MSW 2003-02-16 |
| | |
random_map/random_map.c: Include parameters used to make map in msg of map - | | random_map/random_map.c: Include parameters used to make map in msg of map - |
this can hopefully be used to debug what is really happening when bad | | this can hopefully be used to debug what is really happening when bad |
maps are made. | | maps are made. |
server/rune.c: Modify dispel_rune function (called from disarm spell) | | server/rune.c: Modify dispel_rune function (called from disarm spell) |
to erase marking runes. While at it, fix it so that it does the right | | to erase marking runes. While at it, fix it so that it does the right |
thing with respect to tiled maps. | | thing with respect to tiled maps. |
MSW 2003-02-17 | | MSW 2003-02-15 |
| | |
include/sproto.h, server/move.c: Modify try_fit() to take mapstruct parameter | | include/sproto.h, server/move.c: Modify try_fit() to take mapstruct parameter |
for which map we are trying to fit this on - fixes problems with rolling | | for which map we are trying to fit this on - fixes problems with rolling |