version 1.51 | | version 1.52 |
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Changes for CVS: | | Changes for CVS: |
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| | Various bug fixes. |
| | Makefile.am, Makefile.in: Put crossedit as the last directory, so any build |
| | errors for crossedit doesn't effect anything else. |
| | README: Update ftp site listing. |
| | TODO: More things aded. |
| | aclocal.m4, configure: Add missing / when checking in /usr/local for |
| | python headers. |
| | common/map.c: Add some debugging in free_all_objects that checks to make sure |
| | there are not objects remaining that belong to the map just freed - |
| | only active if MANY_CORES is set. |
| | random_maps/random_map.c: Increase minimum random map size to 10x10 - this |
| | is need for square spirals to work properly I think. |
| | server/spell_effect.c: Have perceive self tell dragon players what they are |
| | currently focused on. Fix town portal to remove force objects from |
| | players if destination is no longer available. |
| | server/swap.c: Reset maps reset_time when loading them in in read_map_log() - |
| | this is only used if recycle temp maps is on. Also, do sanity checking |
| | on reset_time value - bogus values were observed on metalforge. |
| | socket/request.c: Update map timeout in draw_client_map() - in this way, |
| | we don't swap out a map within a players view only to swap it back |
| | in. |
| | MSW 2003-03-01 |
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Changes for 1.5.0: | | Changes for 1.5.0: |
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