Difference for ./ChangeLog from version 1.59 to 1.60


version 1.59 version 1.60
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 Changes for CVS:  Changes for CVS:
   
 common/glue.c, include/funcpoint.h: remove draw_func() pointer - no longer  TODO: Various updates
    needed, so code that sets up pointer removed.  aclocal.m4,configure: Update path to find python (fix again)
 lib/*: rebuilt - facings added to old player animation information.  common/image.c: Minor update to a ocmment in the code.
    ruined_temple archetype added.  common/los.c: Add missing P_OUT_OF_MAP checks that resulted in some incorrect
 server/init.c: remove set_draw() function      LOS calcuations.
 server/player.c: remove call to draw() - socket code takes care of this.  include/funcpoint.h: Remove draw_func function pointer.
   lib/Makefile.am, in: Remove bmaps.paths to from being installed or being part
       of distribution - bmaps.paths is only needed when collecting the image
   lib/*: Rebuilt
   server/c_object.c: Patch by Bernd Edler to have the apply functions take into
      acount if the item is equipped or not when looking for good matched items.
   server/commands.c: Move printlos to normal commands.  I don't think it reveals
       any information that is in any way harmful.  And since it dumps the
       output to the players screen, no concern of it filling up log files.
       Also, when doing LOS debugging, it is pointless to have it as a DM command
       because LOS is ignored for DM's.
   server/disease.c: Modify remove_symptoms to remove all symptoms the player
       may have a disease.  Modify infect_object() to not allow a creature to
       have more than one instance of the same disease.
 socket/info.c: remove draw() - instead, draw_client_map() can be used,  socket/info.c: remove draw() - instead, draw_client_map() can be used,
     as that is most the only thing draw() did anyways.      as that is most the only thing draw() did anyways.
 socket/loop.c: Update draw() calls to draw_client_map()  socket/loop.c: Update draw() calls to draw_client_map()
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     space that is in full darkness) - this is extra complications and causes      space that is in full darkness) - this is extra complications and causes
     display problems.  Update draw_client_map() to include the little bit      display problems.  Update draw_client_map() to include the little bit
     of logic that draw() had that this function did not have.      of logic that draw() had that this function did not have.
   MSW 2003-04-01
   
   
   common/glue.c, include/funcpoint.h: remove draw_func() pointer - no longer
      needed, so code that sets up pointer removed.
   lib/*: rebuilt - facings added to old player animation information.
      ruined_temple archetype added.
   server/init.c: remove set_draw() function
   server/player.c: remove call to draw() - socket code takes care of this.
 MSW 2003-03-24  MSW 2003-03-24
   
 server/spell_effect.c: Some code cleanuip to cast_change_attr - mostly  server/spell_effect.c: Some code cleanuip to cast_change_attr - mostly


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line(s) removed in v.1.59 
line(s) changed
 line(s) added in v.1.60

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