version 1.59 | | version 1.60 |
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Changes for CVS: | | Changes for CVS: |
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common/glue.c, include/funcpoint.h: remove draw_func() pointer - no longer | | TODO: Various updates |
needed, so code that sets up pointer removed. | | aclocal.m4,configure: Update path to find python (fix again) |
lib/*: rebuilt - facings added to old player animation information. | | common/image.c: Minor update to a ocmment in the code. |
ruined_temple archetype added. | | common/los.c: Add missing P_OUT_OF_MAP checks that resulted in some incorrect |
server/init.c: remove set_draw() function | | LOS calcuations. |
server/player.c: remove call to draw() - socket code takes care of this. | | include/funcpoint.h: Remove draw_func function pointer. |
| | lib/Makefile.am, in: Remove bmaps.paths to from being installed or being part |
| | of distribution - bmaps.paths is only needed when collecting the image |
| | lib/*: Rebuilt |
| | server/c_object.c: Patch by Bernd Edler to have the apply functions take into |
| | acount if the item is equipped or not when looking for good matched items. |
| | server/commands.c: Move printlos to normal commands. I don't think it reveals |
| | any information that is in any way harmful. And since it dumps the |
| | output to the players screen, no concern of it filling up log files. |
| | Also, when doing LOS debugging, it is pointless to have it as a DM command |
| | because LOS is ignored for DM's. |
| | server/disease.c: Modify remove_symptoms to remove all symptoms the player |
| | may have a disease. Modify infect_object() to not allow a creature to |
| | have more than one instance of the same disease. |
socket/info.c: remove draw() - instead, draw_client_map() can be used, | | socket/info.c: remove draw() - instead, draw_client_map() can be used, |
as that is most the only thing draw() did anyways. | | as that is most the only thing draw() did anyways. |
socket/loop.c: Update draw() calls to draw_client_map() | | socket/loop.c: Update draw() calls to draw_client_map() |
| | |
space that is in full darkness) - this is extra complications and causes | | space that is in full darkness) - this is extra complications and causes |
display problems. Update draw_client_map() to include the little bit | | display problems. Update draw_client_map() to include the little bit |
of logic that draw() had that this function did not have. | | of logic that draw() had that this function did not have. |
| | MSW 2003-04-01 |
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| | |
| | common/glue.c, include/funcpoint.h: remove draw_func() pointer - no longer |
| | needed, so code that sets up pointer removed. |
| | lib/*: rebuilt - facings added to old player animation information. |
| | ruined_temple archetype added. |
| | server/init.c: remove set_draw() function |
| | server/player.c: remove call to draw() - socket code takes care of this. |
MSW 2003-03-24 | | MSW 2003-03-24 |
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server/spell_effect.c: Some code cleanuip to cast_change_attr - mostly | | server/spell_effect.c: Some code cleanuip to cast_change_attr - mostly |