Difference for ./ChangeLog from version 1.622 to 1.623


version 1.622 version 1.623
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 Changes for CVS:  Changes for CVS:
   
   Various bug fixes, related to the new map display code.
   common/loader.c, common/loader.l: Add map_layer attribute so object can
      override what layer it should go on (fix for levitation boots).
   common/map.c: Add support for map_layer to override layering.  Fix bug
      where if there were more objects than would fit on a layer, not all
      would be drawn (same object was duplicated onto multiple layers).
   common/object.c: Add check for ob->map_layer in can_merge()
   include/map.h: Add extern declaration for map_layer_name[]
   include/object.h: Add map_layer to object.
   socket/request.c:  In map1 compatibility mode, make sure we always
      send the player.
   MSW 2006-05-29
   
   server/monster.c: Only call animate_object() if object is animated -
       otherwise, animate_object() spews bunch of error about being called
       with non animated object.
   MSW 2006-05-29
   
   
 Monsters now cannot anymore see through earthwalls/monsters. This restores the  Monsters now cannot anymore see through earthwalls/monsters. This restores the
 behavior to what it was before the new movement code. For players this  behavior to what it was before the new movement code. For players this
 basically means that monsters will not anymore cast spells though earthwalls or  basically means that monsters will not anymore cast spells though earthwalls or


Legend:
line(s) removed in v.1.622 
line(s) changed
 line(s) added in v.1.623

File made using version 1.98 of cvs2html by leaf at 2011-07-21 16:43