version 1.72 | | version 1.73 |
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Changes for CVS: | | Changes for CVS: |
| | |
| | TRAPS: |
| | include/define.h |
| | common/object.c, treasure.c |
| | server/attack.c, skill_util.c, skills.c, rune.c, time.c, player.c, apply.c |
| | Established new type traps distinguished from runes. Traps are |
| | more mechanical in nature, not impacted by detect magic or counterspell |
| | (maybe in future once skills are settled out more fine tuning changes in |
| | detecting and disarming these too...). Traps also can now trigger connected |
| | objects if they are detonated. Migrated traps to new type and made |
| | new generic trap archetype for more complex trapping (ye olde red shaded tile...) |
| | TM -2003-09-04 |
| | |
| | |
friendly_fire: | | friendly_fire: |
Added friendly_fire to attack.c, called from hit_player. | | Added friendly_fire to attack.c, called from hit_player. |
Will put a cap on maxdam that is a percentage (1-100%) of damage (min 1) | | Will put a cap on maxdam that is a percentage (1-100%) of damage (min 1) |