Difference for ./ChangeLog from version 1.72 to 1.73


version 1.72 version 1.73
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 Changes for CVS:  Changes for CVS:
   
   TRAPS:
       include/define.h
    common/object.c, treasure.c
    server/attack.c, skill_util.c, skills.c, rune.c, time.c, player.c, apply.c
    Established new type traps distinguished from runes.  Traps are
    more mechanical in nature, not impacted by detect magic or counterspell
    (maybe in future once skills are settled out more fine tuning changes in
    detecting and disarming these too...).  Traps also can now trigger connected
    objects if they are detonated.  Migrated traps to new type and made
    new generic trap archetype for more complex trapping (ye olde red shaded tile...)
    TM -2003-09-04
   
   
 friendly_fire:  friendly_fire:
  Added friendly_fire to attack.c, called from hit_player.   Added friendly_fire to attack.c, called from hit_player.
  Will put a cap on maxdam that is a percentage (1-100%) of damage (min 1)   Will put a cap on maxdam that is a percentage (1-100%) of damage (min 1)


Legend:
line(s) removed in v.1.72 
line(s) changed
 line(s) added in v.1.73

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